Game Sound Design: Pick & Layer SFX from Libraries

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Published on ● Video Link: https://www.youtube.com/watch?v=l_rnDt_GMrQ



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Don’t hunt for “the perfect sound” - assemble it. From door clicks to monster roars, pros dig through recorded + purchased libraries, grab a few killer components, and layer until it fits the scene. What’s the most unexpected sample you’ve ever layered into a game SFX?

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