Make SFX “Feel Right” | Game Audio That Gels
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Published on ● Video Link: https://www.youtube.com/watch?v=bd31HTBoBtU
“When a door click just feels right, that’s design, not luck.” Perfect game audio gels with the animation and UI so every pop-up, weapon fire, and latch lands exactly where your brain expects it. Think timing, texture, and context...not volume. What’s one tiny SFX in your game that instantly makes it more satisfying?
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