Game Engine Design and Implementation: Episode 11 - Abstracting Memory Alignment

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Published on ● Video Link: https://www.youtube.com/watch?v=gJHpdf7eZwQ



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Duration: 49:44
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In this episode, we:
1) Clean up some unneeded information in the Memory Pool Class
2) Add some more useful information to that same class
3) Abstract our memory alignment calculation to a helper class
4) Fix some magic number issues
5) Test the memory alignment routines using a more rigorous alignment requirement

Special thanks to all my $3+ patrons:
Michael Hillyard (https://www.youtube.com/channel/UCHkDEYXj5j0C_4o-03wY7sw)
Thank you so much gang, it is really appreciated!







Tags:
Game
Engine
Programming
C++
Object Oriented Design
Coding