Game Engine Design and Implementation: Episode 12 - Fixing the 64 Bit Mode Crash Bug
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Published on ● Video Link: https://www.youtube.com/watch?v=iCmkPmaNavA
We take a few minutes to fix our 64bit crash bug, virtualize our base class destructor, regain back some memory we lost in the last episode, and make our calculation of the next available memory block a little smarter.
Special thanks to all my $3+ patrons:
Michael Hillyard (https://www.youtube.com/channel/UCHkDEYXj5j0C_4o-03wY7sw)
Thank you so much gang, it is really appreciated!
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Tags:
Game
Engine
Programming
C++
Object Oriented Design
Coding