Game Maker Studio 2 Platform Engine Part 12

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Published on ● Video Link: https://www.youtube.com/watch?v=ZKSKvmYQtBM



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Aww yeah, we in space now
The way this works is that your vertical speed is always changed to face the direction of gravity, and your horizontal speed is always changed to be perpendicular to the direction of gravity (basically gravity angle + 90). I’ll go into more detail at some point. I can set the direction of gravity to face a point too, which means you’ll circle around said point.