Game Programming Oddities Mario's Picross Unused Unfinished Super Game Boy SOUND 4100000000

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Published on ● Video Link: https://www.youtube.com/watch?v=K5-0RhWsbRg



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Loose information about the Super Game Boy SOUND function loaded during startup. While this doesn't explain much (solely because I don't have any more development information other than my disassembly notes) it is enough to invite a small amount of curiosity. It is unknown why this was programmed since Super Game Boy sounds are not played anywhere. Maybe this was an early idea for a song?

ld a,41 - start of routine; loads command SOUND 41
ld DD0E - Command set RAM index; set this to load command
ld b,0B - load variable for use
ld hl,DD13 - hold command setting into RAM; set variable to play SOUND
DD0F-DD1D controls SOUND command setting (though only $2140-2144 would be used provided Mario's Picross had a Super Game Boy Soundtrack and or SE settings were programmed. Thanks Jupiter and Nintendo! Lazy incompetent impotent pricks!)

The Unused / Unfinished SGB/SGB2 SOUND function is unused in all versions.




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Mario's Picross Statistics For nensondubois

At present, nensondubois has 14,332 views spread across 21 videos for Mario's Picross, with the game making up 3 hours of published video on his channel. This makes up less than 0.94% of the total overall content for Mario's Picross on nensondubois's YouTube channel.