Game Programming Patterns part 12.4 - (Rust + GGEZ) Update Method

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We begin implementing the Update Method into the Rust and GGEZ infinite runner, but realize that we will be needing to implement a basic entity component system to work with the borrow checker.

Links

code - https://github.com/brooks-builds/learning_game_design_patterns
twitter - https://twitter.com/brooks_patton
book - http://gameprogrammingpatterns.ocm/
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games
gamedev
rust
ggez
game programming patterns
update method