Game Programming Patterns part 24.4 - (Rust, GGEZ) Starting to create the level
We begin using the level array in the game data json file to fill out the grid and display the level proper.
Links
code - https://github.com/brooks-builds/learning_game_design_patterns
twitter - https://twitter.com/brooks_patton
book - http://gameprogrammingpatterns.com
-- Watch live at https://www.twitch.tv/brookzerker
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2020-08-25 | Game Programming Patterns part 24.11 - (Rust, GGEZ) Dying when falling |
2020-08-24 | Game Programming Patterns part 24.10 - (Rust, GGEZ) Colliding with Spikes |
2020-08-23 | Game Programming Patterns part 24.9 - (Rust, GGEZ) Resetting the game |
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2020-08-18 | Game Programming Patterns part 24.4 - (Rust, GGEZ) Starting to create the level |
2020-08-17 | Game Programming Patterns part 24.3 - (Rust, GGEZ) Creating the grid |
2020-08-16 | Game Programming Patterns part 24.2 - (Rust, GGEZ) Pulling in Game Data |
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2020-08-15 | Game Programming Patterns part 23.9 - (JavaScript, P5.js) Jumping |
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2020-08-13 | Game Programming Patterns part 23.7 - (JavaScript, P5.js) Refactoring |
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games
gamedev
rust
ggez