Game Programming Patterns part 23.5 - (JavaScript, P5.js) Making the player run
Next we have the player run along the track, and even stop at the end! The camera is also now following the player instead of moving on its own.
Links
code - https://github.com/brooks-builds/learning_game_design_patterns
twitter - https://twitter.com/brooks_patton
book - http://gameprogrammingpatterns.com
-- Watch live at https://www.twitch.tv/brookzerker
Other Videos By Brooks Builds (brookzerker)
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2020-08-17 | Game Programming Patterns part 24.3 - (Rust, GGEZ) Creating the grid |
2020-08-16 | Game Programming Patterns part 24.2 - (Rust, GGEZ) Pulling in Game Data |
2020-08-15 | Game Programming Patterns part 24.1 - (Rust, GGEZ) Setting up GGEZ |
2020-08-15 | Game Programming Patterns part 23.9 - (JavaScript, P5.js) Jumping |
2020-08-14 | Game Programming Patterns part 23.8 - (JavaScript, P5.js) Dying |
2020-08-13 | Game Programming Patterns part 23.7 - (JavaScript, P5.js) Refactoring |
2020-08-12 | Game Programming Patterns part 23.6 - (JavaScript, P5.js) Resetting the game |
2020-08-11 | Game Programming Patterns part 23.5 - (JavaScript, P5.js) Making the player run |
2020-08-09 | Game Programming Patterns part 23.4 - (JavaScript, P5.js) Adding a camera system |
2020-08-08 | Game Programming Patterns part 23.3 - (JavaScript, P5.js) Moving the level |
2020-08-07 | Game Programming Patterns part 23.2 - (JavaScript, P5.js) Dynamically creating the level |
2020-08-06 | Game Programming Patterns part 23.1 - (JavaScript, P5.js) Rebuilding the running game |
2020-08-05 | Game Programming Patterns part 22.4 - (Rust, GGEZ) Spacial Partition |
2020-08-04 | Game Programming Patterns part 22.3 - (Rust, GGEZ) Spatial Partition |
2020-08-03 | Game Programming Patterns part 22.2 - (Rust, GGEZ) Spatial Partition |
2020-07-31 | Game Programming Patterns part 22.1 - (Reading, JavaScript) Spatial Partition |
2020-07-31 | Game Programming Patterns part 21.3 - (Rust, GGEZ) Object Pool |
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games
gamedev
javascript
p5.js
game programming patterns
camera