Gameplay Beats, Pacing and Intensity

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Published on ● Video Link: https://www.youtube.com/watch?v=lqxPRT4XnvE



Duration: 7:28
7,791 views
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Pacing is a crucial aspect of level design, as it can greatly impact player engagement and enjoyment of the game.
A well-paced game can keep players engaged and motivated, while a poorly-paced game can result in frustration and boredom.
In this next video game level design video, we look at how a chapter from A Plague Tale: Requiem can be divided up into gameplay beats and how the intensity is balanced throughout.







Tags:
LevelDesign
Game Level Design
Tim Does Level Design
timdoesleveldesign
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tim spaninks
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tim does leveldesign
tomdoesleveldesign
video game design
gamedev
level design tutorial
learn level design
pacing
intensity
intensity graph
intensity curve
game beat
pacing beats
quest diagram
quest design
mission design
a plague tale
requiem
a plague tale: requiem



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A Plague Tale: Requiem Statistics For timdoesleveldesign (TimDoesLevelDesign)

At this time, timdoesleveldesign (TimDoesLevelDesign) has 7,791 views for A Plague Tale: Requiem spread across 1 video. His channel published less than an hour of A Plague Tale: Requiem content, roughly 4.13% of the content that timdoesleveldesign (TimDoesLevelDesign) has uploaded to YouTube.