Keeping Your Blockouts Simple

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Published on ● Video Link: https://www.youtube.com/watch?v=syZ0Gd3PZD8



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In this level design #Shorts, let’s look at fast blockout iteration.
In game development, level designers often add too much detail to their blockouts too early. This slows down your iteration speed and gives the wrong impression when collecting feedback. Keeping your implementation simple in early stages of design allows you to iterate quickly and focus on pacing, intensity, cover placement, difficulty of your (combat) spaces and other fundamentals.







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