Garry's Mod | Killing Floor 2 SWEPs - Melees Review

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Published on ● Video Link: https://www.youtube.com/watch?v=VIQSr3YTwPk



Killing Floor 2
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Review
Duration: 10:54
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This is a "update" (they say) but rather a addition to the Killing Floor 2 Guns, this adds some knives, swords and little more. This has some really nice animations and functions that makes this one of the better melee weapons pack I have seen, despite a serious annoying bug against zombies. I give this 8/10.
Check the regular gun pack; it has calculated bullets and stuff!
https://www.youtube.com/watch?v=L0zMDgtIJ54

Link to addon: http://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=470950051

How to use:
RM1: slash/stab
RM1(hold): 4xFast slashes
RM2: Power slash/stab
E+RM2: defend/parry [halves received damage!]

[FEATURES] (Creators info)
- Mandatory models, materials, animations and sounds from the original retail game.
- All the viewmodel functions KF2 has, including walk, sprint, gun checking and looping fire animations.
- Its very own bullet system, with speed, following Lua coded sprites and spread algorithm.
- Viewmodel blur, being AIDS blur and HVU (Hipfire Viewmodel Unfocus).
- 3D reticles, where guns with sights (that normally have a red dot) render a sprite behind their lenses.
- Bashing (although it's still a WIP).
- Holstering with respective viewmodel animations.
- Reload saving.
- General client-friendly code, with prediction and optimizations where possible.
----
USER GUIDE
This add-on also features a Client menu where you can customize or disable/enable various options. It can be found inside Utilities - KILLING FLOOR 2.
As for admins/server owners, the Server menu gives two options, which are bullet speed (how fast bullets should travel) and chance for a lucky reload (the perk based animations I was talking about).
You can also change your character with the Characters menu: first select your character model and then your skin (some models feature numerous skins while others only feature one).

Let's go with the key bindings:

[USE] = use key, default E.
[ATTACK1] = primary attack key, default mouse1.
[ATTACK2] = secondary attack key, default mouse2.
[USE] + [ATTACK2] = change fire mode. A *tick* sound can be heard. However, if you don't hear it, it means the weapon you're holding doesn't have any.
[USE] + [ATTACK1] = fire healing darts. This is only supported by the Medic weapons.
As for bashing, you'll have to bind something to the "bash" command through console. Here's an example:
bind "x" "bash"
where x is the key you want to bind it to.

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