GDC 2014: Texture Wranglin': Getting your Android Game Assets Under Control

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Published on ● Video Link: https://www.youtube.com/watch?v=jHXzzHElFPk



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Bloated APKs make customers sad, and with more than 60% of sizes coming from textures, it's easy to see the culprit. Get your texture footprint back under control. This talk from Colt McAnlis focuses on advanced processing techniques to reduce PNG sizes; Migration to GPU formats, as well as WEBP; and advanced techniques for compressing sprite animations.

For more information on Crabby: http://mainroach.github.io/crabby/







Tags:
product: apps
fullname: Colt McAnlis
Location: other
Team: Scalable Advocacy
Type: Live Event
GDS: Post Production
Other: NoGreenScreen