Gearend Devlog #6.2 - Inheritance and Code Sharing

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Published on ● Video Link: https://www.youtube.com/watch?v=A6LVG3fHQ50



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Duration: 18:11
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Hey, there. Here's part 2 of the 6th devlog video for Gearend showing the code-base a bit more. I talk about the code behind the game so far and how I've structured it. Modularity and functionality are pretty important, I think. Refactoring the code took a bit of time, but it also proved pretty nice and useful in the end. I think it was really worth it! If you have any questions, feel free to ask!

PyCharm's a really great IDE, by the way.

I'd like to make a few amendments to my testimony:

1) I implemented the Collision Behavior as well; that's why you that see I added that behavior for the Sentry2 class. XD

2) The Local History in PyCharm -by default- goes only 5 working days, but can be changed by editing the program's registry (google how to change it). I changed it to 30 days (not sure if it'll hold out that long, though!)

EDIT: It was such a pain to find it again, here's a link to the StackOverflow question containing the info.

http://stackoverflow.com/questions/11829434/local-history-configuration-in-intellij-idea-11/11829639#11829639

Thanks for watching, liking, subscribing, and sharing, again. I appreciate it, once again!

If you want to help support development, feel free to toss me a nickel on my Patreon page for every thing I make here:

patreon.com/solarlune

Anyway, thanks for watching, again!







Tags:
gearend
codebase
2D
Python
Blender
Game
Engine
BGE
3D
Metroidvania
interesting
code
source
fun