Gearend Devlog #4 - Polishing Some Stuff
Hey, there. So, here's another devlog video for Gearend. This video has a lower resolution to maintain a consistent framerate, but I'm not sure if I like that exchange; maybe I'll stick with a higher resolution and lower FPS video.
I've been working on polishing some stuff up, fixing up the bloom filter and fixing up the door mechanic a bit to work between scenes.
I've been really thinking about the different weapons and items that could be attainable in-game, and I think I've got a nice spread of both weapons as well as items and things that have puzzle applications. I think I have enough to be where I'll be able to have some be treasures or items attainable in shops or whatever. I have to peg it down a bit more, but I think it'll work well.
I'm gonna upload a couple more vids showing the code behind the game a bit, showing mainly the dialog and event systems. I've recorded them already, but they weren't that great and were longer than necssary, I think, so I'll probably be making them over. Oh well.
Anyway, thanks for watching, liking, subscribing, whatevering!
If you like my stuff, throw a buck or two my way on my Patreon page here:
patreon.com/solarlune
K c ya bai
P.S. NightRadio released a new beta of Sunvox with some cool stuff in it! Check it out on the Sunvox forums!
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