Gears of War 3 Xbox One X Enhanced Horde Gameplay
Horde 2.0 is the redesigned Horde mode for Gears of War 3. Horde 2.0 brings in a huge amount of new material for Horde Mode, bringing in a more strategic battle in addition to the tactical battle. Horde 2.0 allows the players to set up static defenses to help them fend off 50 waves of the Locust Horde. Players may use Barriers, Turrets, Decoys, Sentries, Command Centers and even a Silverback to keep the enemies at bay. Currency is earned for each kill and for completing wave challenges, which they can use between waves to construct and maintain their defenses and buy weapons and ammunition boxes. Weapons and ammo dropped by enemies can be used as well, but disappear when the next round starts. As players get into higher waves (from every round set (1-10, 2-20,etc.), expect the profit and difficulty to rise time by time.
Unlike Horde 1.0, the foes will vary and not be constantly repetitive. In Horde 1.0 every round would repeat every ten waves. In Horde 2.0, they can have a variety of foes at wave 1, varying from Tickers to Lambent Drones. Units will start to have better weaponry and change their behavior over time, too. For example, once a player reaches wave level 5, Lambent Drones start to use Gnasher Shotguns, Lambent Drudges begin to transform after being damaged enough, making it harder for players.
Bosses, picked at random from a Brumak, Gunkers, Savage Corpsers, Lambent Berserker, Berserkers, or a Reaver squad, will make an appearance every ten rounds, depending on the "type" of enemies for those ten rounds. Support troops (ordinary enemies) will appear in addition to the boss.
The unique Medal players can get from Horde 2.0 is the "Big Money" medal, which counts all the money you've gotten from playing Horde 2.0. Getting the Onyx version of the medal will allow the player to play as Aaron Griffin in multiplayer settings if he has not been unlocked yet.
In Horde Mode you and up to four other players go against a total of 50 waves of Locust and Lambent opponents. Every 10th wave is a Boss Wave in which not only must you defeat the enemies that are sent towards you, but must also face off against a randomized Boss.
Gears of War 3 improved upon the Horde Mode of Gears 2 with not only the boss waves, but also the addition of Command Centers and Fortifications that are bought, repaired, and upgraded with the money earned from killing off the Locust/Lambent. Another addition is the concept of a Bonus Wave, in which a specific condition is given and upon completion will award the players with money as well as a stash of weapons for each and every Command Center that had been built on the map
Locust:
1. Wretch(+70 Points)-Claws
2. Wild Ticker(+70 Points)-Claws and Teeth
3. Ticker(+105 Points)-Imulsion Bomb
4. Drone(+105 Points)-Hammerburst
5. Grenadier(+105 Points)-Gnasher, Boltok, and Grenades
6. Savage Theron(+175 Points)-Cleaver
7. Sniper(+210 Points)-Longshot
8. Butcher(+210 Points)-Cleaver
9. Grenadier Elite(+245 Points)-Gnasher, Boltok, and Grenades
10. Theron Guard(+280 Points)-Torque Bow
11. Boomer(+385 Points)-Boomshot
12. Kantus(+420 Points)-Gorgon Pistol and Ink Grenade
13. Grinder(+525 Points)-Mulcher
14. Mauler(+525 Points)-Flail and BoomShield
15. Flame Grenadier(+245 Points)-Scorcher
Lambent:
1. Lambent Wretch(+140 Points)-Claws
2. Headsnake(+175 Points)-Teeth
3. Lambent Drone(+245 or +105 Points)-Hammerburst
4. Drudge(+420 or +280 Points)-Imulsion, Charge explosion, Mutate
5. Formers(+105 Points)-Claws
6. Polyps(+105 Points)-Claws, Blow Up
Bosses:
1. Brumak(+2800 Points)- Vulcans on each arm. Rocket Launcher on back.
2. Lambent Berserker(+2100 Points)Charge, Fists, Jump Attack
3. Berserker(+1400 Points)-Charge, Fists, Ground Smash
4. Gunker(700)-Cleaver and Imulsion Mortar, near hit causes Silverback to shut down
5. Reaver Squad(+700)- Missiles, Hammerburst, melee and Torque Bow
6. Corpser
Bosses and enemies are completely randomized. However, each specific enemy has a certain percentage chance of appearing. Certain enemies have a high chance of appearing, such as infantry units, while other enemies have a rare chance of appearing, such as Formers, Serapedes, Wretches and Bloodmounts.
If over $500 is earned from a kill, such as killing a Grinder, the player will hear a "Cha-Ching" sound.
Like multiplayer modes, players can use weapons to unlock their special execution. This also counts for the Command Center kills.
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