PS4 Pro New Super-Sampling Feature \ The Last Guardian
The Last Guardian put into example with performance. Frame-rates with the super-sampling feature enabled at 1080p are identical to running the game at 4K - in both cases forcing a native 3360x1890. For the smoothest way to play, stick to a regular 1080p.
The option to force SSAA is a positive move overall and further caveats to this approach are minor: one small issue is that text and HUD overlays also get scaled down in the process - where the game deploys its 4K assets on the assumption an appropriate display is connected. The resulting scale to 1080p operates at a system level, adding a touch of blur to these elements, something you don't typically see with native 1080p HUDs.
PS4 Pro's new super-sampling tested: big boosts for 1080p users System software 5.5 under the microscope.
With the arrival of the upcoming firmware 5.5, Sony has introduced a new option - system-level super-sampling. It addresses a key frustration for PS4 Pro users hooked up to 1080p screens: the lack of access to high resolution support on a range of games.
Take Metal Gear Solid 5's recent Pro upgrade for example: if you own an ultra HD display, you gain access to higher resolution rendering. This should have benefits for users of 1080p displays too via super-sampling - a brute-force form of anti-aliasing that can offer some beautifully smooth results. However, inexplicably, MGS5 and a small range of other titles completely lock out this support if you only own a 1080p display. It's far from ideal, but with the upcoming firmware 5.5, a solution is now available.
The new super-sampling option is a very welcome addition for Pro users, ensuring that any and all high resolution support previously locked to ultra HD screens now translates into SSAA downscaling on the Pro's 1080p output. It serves to address a genuine grievance users of Sony's supercharged PS4 have had for some time - the notion that they're not getting full access to the complete capabilities of their machine. Of course, there are game modes locked to the 1080p output too, meaning that 4K display users can potentially lose out too. However, there is a solution: owners of ultra HD screens can always switch their consoles to 1080p to access those otherwise locked modes. The opposite simply isn't possible for full HD users without recourse to expensive hardware scalers, like HD Fury's 'Linker', for example.
In worst-case scenarios, PS4 Pro users with 1080p displays really get a bum deal. Take Assassin's Creed: The Ezio Collection, for example. It's a compilation of AC2, Brotherhood and Revelations, rendering each game at a locked 30fps at a super-crisp native 4K. However, inexplicably, if the PS4 Pro is attached to a 1080p display, the pixel count locks to full HD only - a quarter of the resolution. There are no performance upgrades here for running at the lower res - it's the same locked 30fps. It's a downgrade, plain and simple.
By enabling super-sampling in firmware 5.5, the game believes you have a 4K screen connected and the system takes over from there, downscaling the image and producing beautiful anti-aliasing in the process. The improvement to image quality is clear; jagged edges are smoothed over, more detail can be resolved in some cases, while flickering is also reduced in motion on sub-pixel detail - something we can't really show you in our screenshot gallery here. SSAA On
The new mode puts choice at the hands of the user, which can only be a good thing. For example, Naughty Dog's The Last of Us Remastered launched with super-sampling support, which was then yanked in a subsequent update, with a tighter 60fps performance lock introduced for 1080p Pro users instead.
However, it's not all plain sailing and the new mode needs to be treated with caution, as there are some potential scenarios that may produce undesirable results. When enabling SSAA on some titles, performance can change - and not for the better. Let's take The Last Guardian for example. It's a game that locks its lower resolution/higher frame-rate option exclusively to the 1080p output, with a less stable, higher resolution mode locked to the 4K mode. So if you use 5.5's super-sampling option in this case, you will get improved image quality, but it comes at the expense of frame-rate - and at its worst, The Last Guardian's frame-rate in 4K mode can drop to 20fps territory. Put simply, given the choice, we'd opt for the 1080p mode.
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