GeForce 8800 GT vs GeForce GT 630 GDDR5 Test In 13 Games (No FPS Drop - Capture Card)

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Published on ● Video Link: https://www.youtube.com/watch?v=B8OEr-BevOw



Counter-Strike 2 - formerly Counter-Strike: Global Offensive (CS:GO)
Game:
Duration: 8:43
1,047 views
34


Gainward NVIDIA GeForce 8800 GT 512 MB vs
ASUS NVIDIA GeForce GT 630 1024 MB GDDR5

GPU-Z Specs:
https://drive.google.com/file/d/1GywyMyyCKFfbNgNAlJdTftkcFgGELagm/view?usp=sharing

https://drive.google.com/file/d/1sv8j2qIm76tqxgK419HIxjo2bxniXvg5/view?usp=sharing

All Games are in 1280x1024

0:00 Intro
0:07 Fallout 3 - High
0:50 Assassin's Creed
1:32 Tomb Raider
2:10 Grand Theft Auto V
2:50 Mafia II
3:26 Call of Duty 2
3:52 Doom 3: BFG Edition
4:22 Far Cry
4:59 Far Cry 2
5:33 Race Driver: Grid
6:13 Crysis 2
7:02 Counter-Strike: Global Offensive
7:47 Half-Life 2

PC Specs:
Motherboard: Asus Prime A320 M-K
CPU: AMD Ryzen 5 2600X 3.6 GHz base 4.25 GHz boost 16 MB L3 (6c, 12t)
GPU: GeForce 8800 GT 512 MB or GeForce GT 630 1024 MB GDDR5
RAM: 8 GB DDR4 2400 MHz Crucial (1 Stick)
OS: Windows 7 64 bit (Officially doesn't support ZEN or Coffee Lake CPUs this is modified version)

Drivers:
GeForce 8800 GT 512 MB - 21.21.13.4201 (NVIDIA 342.01) / Win 7 64
GeForce GT 630 1024 MB - 23.21.13.9135 (NVIDIA 391.35) / Win 7 64
(I couldn't use newer driver for GT 630 because this one is based on older Fermi Architecture)

Capture Card: HDMI Video Capture - HDMI to USB
Together with VGA+Audio to HDMI Convertor (and DVI-I to VGA)

Game Settings:

Fallout 3 High
Resolution: 1280x1024
Antialiasing: 4 Samples
Anisotropic Filtering: 8 Samples
Vertical Sync: Off
Screen Effects: HDR
Advanced:
Detail: (High)
Texture Quality: High
Radial Blur Quality: Medium
Depth of Field: Yes
Transparency Multisampling: Yes
Decal Cap: 10
Water:
Water Refractions: Yes
Water Reflections: Yes
Reflection Quality: Medium
Soft Reflections: Yes
Full Scene Reflections: No
Full Detail Reflections: No
Water Displacement: Yes
Depth Fog: Yes
Water Multisampling: High
Shadows:
Enable Shadows: Yes
Shadow Quality: Medium
Shadow Filtering: High
Max Interior Shadows: 4
Max Exterior Shadows: 2
View Distance:
Object Fade: 7
Actor Fade: 6
Grass Fade: 5
Specularity Fade: 10
Light Fade: 25
Item Fade: 4
Shadowe Fade: 4


Assassins Creed
Shading: 1/3
Post FX: Off
Resolution: 1280x1024 60Hz
Vsync: Off
Graphics Quality: 2/4
Sampling: 1/3
Details: 2/4


Tomb Raider
Resolution: 1280x1024
V-sync: Off
Frequency: 60 HZ
Quality: Normal
Advanced:
Quality: Normal
Texture Quality: Normal
Texture Filtering: Anisotropic 4x
Hair Quality: Normal (Can not set on some GPUs)
Anti aliasing: FXAA
Shadows: Normal
Resolution of Shadows: Normal
Level of Detail: Normal
Reflection: Normal
Sharpness: Normal
SSAO: Normal
Post processing: Yes
Tessellation: Off (Can not set on some GPUs)
High Accurance: Off


GTA V
Ignore Suggested Limits: On
DirectX Version: DirectX 10
Resolution: 1280x1024
Refresh Rate: 60 Hz
FXAA: Off
MSAA: Off
Vsync: Off
Population Density: Lowest
Population Variety: Lowest
Distance Scaling: Lowest
Texture Quality: Normal
Shader Quality: Normal
Shadow Quality: Normal
Reflection Quality: High
Reflection MSAA: Off


Mafia II
Resolution: 1280x1024
Vsync: Off
Antialiasing: Off
Anisotropic Filtering: 1x
Shadow Detail: Low
Ambient Occlusion: Off
Geometry Detail: Low
APEX PhysX: Off


Call of Duty 2
Resolution: 1280x1024
Frequency: 60 MHz
Aspect Ratio: Auto
Texture Filtering: Trilinear
Anti-Alliasing: Off
Rendering Method: DirectX7
Vertical Sync: Off
Optimization for SLI: Off
Soften Smoke Edges: off
Number of Corpses: Normal
Textures:
Texture Resolution: Extra
Map: Extra
Mirror Map: Extra


Doom 3 BFG
1280x1024
600 FPS Framerate
Disabled Vertical Sync
Disabled Antialiasing
Disabled Motion Blur
75% Texture LOD Bias



Far Cry v1.40
Resolution: 1280x1024
Machine Specs: Medium
Corpse Stay (Secs.) 30
Enable Gore: Yes
Anti-aliasing: None
Vsync: Off
Texture Quality: High
Texture Filter Quality: Trilinear
Anisotropic Filtering Level: 1
Particle Count: High
Special Effects Quality: High
Environment Quality: Own
Shadow Quality: High
Water Quality: High
Lighting Quality: High


Far Cry 2
Resolution: 1280x1024
Frequency: 60
Vsync: No
Anti-aliasing: None
DirectX ver. 10
Real tree: High
Fire: High
Physics: High
Overall: Optional
Vegetation: High
Shading: High
Terrain: High
Geometry: High
Effects: High
Textures: High
Shadow: High
Environment: High
HDR: No
Blur: Yes


Race Driver: Grid
Overall Detail: Custom
Resolution: 1280x1024
Refresh Rate: 60
Multisampling: 2XMSAA
Aspect Ratio: Normal
Gamma: 1.0


Crysis 2
Resolution: 1280x1024
V-Sync: No
System Spec: Gamer (Lowest)


CS GO
Resolution: 1280x1024
Global Shadow Quality: Auto: High
Model / Texture Detail: Auto: Low
Effect Detail: Auto: High
Shader Detail: Auto: Very High
Multicore Rendering: Enabled
Multisampling Anti-Aliasing Mode: None
Texture Filtering Mode: Trilinear
FXAA Anti-Aliasing: Enabled
Wait for Vertical Sync: Disabled
Motion Blur: Disabled


Half Life 2
Resolution: 1280x1024
Model Details: High
Texture Details: High
Shader Details: High
Water Details: Reflect Everything
Shadows Details: High
Game UI Color Correct: On
Anti Aliasing: None
Filtering Mode: Trilinear
Vsync: Off
Game UI hdr Level 2




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Tags:
8800GT
GT630



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