GeForce GTX 260 vs GeForce GTX 260 OC vs GeForce GT 630 GDDR5 Test In 13 Games (Capture Card)

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Published on ● Video Link: https://www.youtube.com/watch?v=xg-ffGUsWII



Counter-Strike 2 - formerly Counter-Strike: Global Offensive (CS:GO)
Game:
Duration: 8:48
688 views
14


ASUS NVIDIA GeForce GTX 260 896 MB vs
GIGABYTE NVIDIA GeForce GTX 260 OC 896 MB (Core 216) vs
ASUS NVIDIA GeForce GT 630 1024 MB GDDR5

GPU-Z Specs:
https://drive.google.com/file/d/1HenmZgrNEfJBR-ssAZwjlDGGGdrJUUZo/view?usp=share_link

https://drive.google.com/file/d/1639dgF9iQLArxrWMQqG0BrRumHpIR3Jd/view?usp=share_link

https://drive.google.com/file/d/1sv8j2qIm76tqxgK419HIxjo2bxniXvg5/view?usp=share_link

All Games are in 1280x1024

0:00 Intro
0:09 Counter-Strike: Global Offensive
0:56 Fallout 3 - High
1:40 Crysis 2
2:29 Mafia II
3:04 Grand Theft Auto V
3:46 Call of Duty 2
4:05 Doom 3: BFG Edition
4:37 Far Cry
5:15 Far Cry 2
5:49 Race Driver: Grid
6:28 Half-Life 2
7:19 Tomb Raider
7:57 Assassin's Creed

PC Specs:
Motherboard: Asus Prime A320 M-K
CPU: AMD Ryzen 5 2600X 3.6 GHz base 4.25 GHz boost 16 MB L3 (6c, 12t)
GPU: GeForce GTX 260 896 MB or GeForce GTX 260 OC (core 216) 896 MB or GeForce GT 630 1024 MB GDDR5
RAM: 8 GB DDR4 2400 MHz Crucial (1 Stick)
OS: Windows 7 64 bit (Officially doesn't support ZEN or Coffee Lake CPUs this is modified version)

Drivers:
GeForce GTX 260 896 MB - 21.21.13.4201 (NVIDIA 342.01) / Win 7 64
GeForce GTX 260 OC 896 MB - 21.21.13.4201 (NVIDIA 342.01) / Win 7 64
GeForce GT 630 1024 MB - 23.21.13.9135 (NVIDIA 391.35) / Win 7 64
(I couldn't use newer driver for GT 630 because this one is based on older Fermi Architecture)

Capture Card: HDMI Video Capture - HDMI to USB
Together with VGA+Audio to HDMI Convertor (and DVI-I to VGA)

Game Settings:

CS GO
Resolution: 1280x1024
Global Shadow Quality: Auto: High
Model / Texture Detail: Auto: Low
Effect Detail: Auto: High
Shader Detail: Auto: Very High
Multicore Rendering: Enabled
Multisampling Anti-Aliasing Mode: None
Texture Filtering Mode: Trilinear
FXAA Anti-Aliasing: Enabled
Wait for Vertical Sync: Disabled
Motion Blur: Disabled


Fallout 3 High
Resolution: 1280x1024
Antialiasing: 4 Samples
Anisotropic Filtering: 8 Samples
Vertical Sync: Off
Screen Effects: HDR


Crysis 2
Resolution: 1280x1024
V-Sync: No
System Spec: Gamer (Lowest)


Mafia II
Resolution: 1280x1024
Vsync: Off
Antialiasing: Off
Anisotropic Filtering: 1x
Shadow Detail: Low
Ambient Occlusion: Off
Geometry Detail: Low
APEX PhysX: Off


GTA V
Ignore Suggested Limits: On
DirectX Version: DirectX 10
Resolution: 1280x1024
Refresh Rate: 60 Hz
FXAA: Off
MSAA: Off
Vsync: Off
Population Density: Lowest
Population Variety: Lowest
Distance Scaling: Lowest
Texture Quality: Normal
Shader Quality: Normal
Shadow Quality: Normal
Reflection Quality: High
Reflection MSAA: Off
Water Quality: Normal
Particles Quality: Normal
Grass Quality: Normal
Soft Shadows: Sharp
Post FX: Normal
Motion Blur Strenght: Lowest
In-Game Depth Of Field Effects: Off
Anisotropic Filtering: Lowest (off)
Ambient Occlusion: Off
Tessellation: Off
Advanced Graphics:
Long Shadows: Off
High Resolution Shadows: Off
High Detail Streaming While Flying: Off
Extended Distance Scaling: Lowest
Extended Shadows Distance: Lowest


Call of Duty 2
Resolution: 1280x1024
Frequency: 60 MHz
Aspect Ratio: Auto
Texture Filtering: Trilinear
Anti-Alliasing: Off
Rendering Method: DirectX7
Vertical Sync: Off
Optimization for SLI: Off
Soften Smoke Edges: off
Number of Corpses: Normal
Textures:
Texture Resolution: Extra
Map: Extra
Mirror Map: Extra


Doom 3 BFG
1280x1024
600 FPS Framerate
Disabled Vertical Sync
Disabled Antialiasing
Disabled Motion Blur
75% Texture LOD Bias


Far Cry v1.40
Resolution: 1280x1024
Machine Specs: Medium
Corpse Stay (Secs.) 30
Enable Gore: Yes
Anti-aliasing: None
Vsync: Off
Texture Quality: High
Texture Filter Quality: Trilinear
Anisotropic Filtering Level: 1
Particle Count: High
Special Effects Quality: High
Environment Quality: Own
Shadow Quality: High
Water Quality: High
Lighting Quality: High


Far Cry 2
Resolution: 1280x1024
Frequency: 60
Vsync: No
Anti-aliasing: None
DirectX ver. 10
Real tree: High
Fire: High
Physics: High
Overall: Optional
Vegetation: High
Shading: High
Terrain: High
Geometry: High
Effects: High
Textures: High
Shadow: High
Environment: High
HDR: No
Blur: Yes


Race Driver: Grid
Overall Detail: Custom
Resolution: 1280x1024
Refresh Rate: 60
Multisampling: 2XMSAA
Aspect Ratio: Normal
Gamma: 1.0


Half Life 2
Resolution: 1280x1024
Model Details: High
Texture Details: High
Shader Details: High
Water Details: Reflect Everything
Shadows Details: High
Game UI Color Correct: On
Anti Aliasing: None
Filtering Mode: Trilinear
Vsync: Off
Game UI hdr Level 2


Tomb Raider
Resolution: 1280x1024
V-sync: Off
Frequency: 60 HZ
Quality: Normal
Advanced:
Quality: Normal
Texture Quality: Normal
Texture Filtering: Anisotropic 4x
Hair Quality: Normal
Anti aliasing: FXAA
Shadows: Normal
Resolution of Shadows: Normal
Level of Detail: Normal
Reflection: Normal
Sharpness: Normal
SSAO: Normal
Post processing: Yes
Tessellation: Off (Can not set on some GPUs)
High Accurance: Off


Assassins Creed
Shading: 1/3
Post FX: Off
Resolution: 1280x1024 60Hz
Vsync: Off
Graphics Quality: 2/4
Sampling: 1/3
Details: 2/4




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Tags:
GTX260
Core 216
GTX260 OC
GT 630



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