GeForce4 MX 420 vs GeForce4 MX 440 8x 64 bit (Different versions) Test In 11 Games - Capture Card
MSI NVIDIA GeForce4 MX 420 64 bit DDR 64 MB AGP vs
Prolink PixelView NVIDIA GeForce4 MX 420 128 bit SDR 64 MB vs
MSI NVIDIA GeForce4 MX 440 8x 64 bit AGP vs
Sparkle NVIDIA GeForce4 MX 440 8x 64 bit AGP vs
EVGA NVIDIA GeForce4 MX 440 8x 64 bit AGP
GPU-Z / HWI Specs:
https://drive.google.com/file/d/1wYEujmPUUEK1WvZ8RZvm3EvuseXJl1fp/view?usp=sharing
https://drive.google.com/file/d/18G7nwoB8IyA-I4W3dPoEMo7Fow-gCmDw/view?usp=sharing
https://drive.google.com/file/d/1HsD7UObuqvVd03kF7K6oREAgmOYlZYNO/view?usp=sharing
https://drive.google.com/file/d/1_i-FVvmibYFboHGWty0uRZx-c8ZGP4Ow/view?usp=sharing
https://drive.google.com/file/d/1Rm54HdR8WDkaFIgGZhG-7rU4HvMwRGql/view?usp=sharing
All Games are in 1024x768
0:00 Intro
0:16 Half Life
1:15 Counter Strike 1.6
2:02 Soldier of Fortune
2:31 Soldier of Fortune II: Double Helix
3:00 Call of Duty 2
3:28 Battlefield 1942
4:09 Mafia
4:58 Need for Speed: Underground 2
5:39 FlatOut - driver 45.23
6:14 Far Cry - Low
6:59 Half Life 2
PC Specs:
Motherboard: Asus P5P800-VM
CPU: Intel Pentium D 945 3.4 GHz (Dual Core)
GPU: GeForce4 MX 420 vs GeForce4 MX 440 8x 64 bit (Different versions)
RAM: 2GB DDR1 Kinston 400MHz (1+1)
Windows XP Professional 32 bit SP3
Drivers:
GeForce4 MX 420 - 71.89 for all games, 45.23 for FlatOut and 93.71 - only for GPU-Z
GeForce4 MX 440 8x - 71.89 for all games and 45.23 for FlatOut and 93.71 only for GPU-Z
Capture Card: HDMI Video Capture - HDMI to USB
Together with VGA+Audio to HDMI Convertor
Game Settings:
Half Life
Renderer: OpenGL
Display Mode: Normal
Resolution: 1024x768
Color Quality: Highest (32 bit)
Counter Strike 1.6
Renderer: OpenGL
Display Mode: Normal
Resolution: 1024x768
Soldier of Fortune ver. 1.07fx86F
Dynamic Video Settings
Ghoul Light Method: Hardware
Specular Lighting: On
Detail Texturing: On
Detail Texturing Range:2.5 / 15
Texture Mode: Mipped Bilinear
Anisotropic Filtering: On
Field of View: VERT 78.6
Video System Settings
Video Driver: Default OpenGL
Full Screen: Yes
Bitdepth: Auto (Same as Desktop 32 bit)
Alternate Simple Textures: Off
Texture Quality: High
Skin Texture Quality: High
Anisotropic Filtering: 2 / 15
Texture Magnification Filter: None
Texture Format: (Default)
Translucent Texture Format: (Default)
Resolution: 6: 1024 x 768 (4:3 1.333)
Soldier of Fortune 2: Double Helix
Light Flares: Simple
Resolution: 1024x768
Full Screen: Yes
Texture Quality: High
Texture Filter: Trilinear
Vertical Sync: Off
Quincunx Multisampling: Off
Anisotropic Filtering Level: Lowest
UI Texture Quality: High
Colors: Auto (Same as Desktop 32 bit)
FSAA: Off
Alias Shaders: Off
Advanced Texturing: On
Curve Subdivisions: Medium
Image Format: DXT5 Compressed
Alpha Image Format: DXT5 Compressed
OPENGL Extensions
Generic: Yes
ATI or NVIDIA Specific: Yes
Call of Duty 2
Resolution: 1024x768
Frequency: 60 Hz
Aspect Ratio: Auto
Texture Filtering: Bilinear
Anti-Alliasing: Off
Rendering Method: DirectX7
Vertical Sync: Off
Optimization for SLI: Off
Soften Smoke Edges: off
Number of Corpses: Normal
Textures:
Texture Resolution: Extra
Map: Extra
Mirror Map: Extra
Battlefield 1942
Video Performance: High
Display Mode: 1024x768 32bit
Graphics Quality: High
Effects Quality: High
Environment Mapping: Yes
Lightmaps: Yes
Shadows: Yes
Texture Quality: 80%
View Distance: 100%
Alternative Spawn Interface: No
Number of Bots: 50% (For purpose of benchmark)
CPU-Time Given to AI: 10% (For purpose of benchmark)
Mafia Higher stress (MX Series)
Resolution: 1024x768
Anti-Aliasing: 2x (Important)
Triple Buffering: No
V Sync: No
Frequency: Default
Color depth: 32 bit
Texture Quality:
Truecolor: NO (Important for GPUs with only 32 MB VRAM)
Low resolution: No
Compressed: No
Shadow quality
Truecolor: Yes
Only software mixing: Off
Turn off EAX: Yes
Hardware transformations and lighting: yes
Multi-pass rendering : No
Cut: No
W Buffer: Yes
Level of Detail: Highest
Visibility (Draw Distance): Highest
Blood: Lowest
Game effects: High
Sounds: High
Shadows: Highest
Particle effects : High
Need for Speed Underground 2
Resolution: 1024x768
Level of Detail 25%
Car Reflection Update Rate: Lowest
Car Reflection Detail: Low
Car Shadow Neon: Highest
Car Headlight: Off
Car Geometry Detail: Low
Crowds: Off
World Detail: 33%
Road Reflection Detail: Lowest
Light Trails: Off
Light Glow: On
Particle System: Off
Motion Blur: Off
Fog: Off
Depth of Field: Off
Full Screen Anti aliasing: Lowest
Tinting: On
Horizon Fog: Off
Overbright: Off
Enhanced Contrast: Off
Rain Splatter: Off
Texture Filtering: Lowest
Vsync: Off
FlatOut
Resolution: 1024x768x32
Anisotropic Filter: Lowest
Antialiasing: None
Frequency: Default
Triple Buffering: Yes
Hardware 3D: No
Layer Overlap: Yes
Racemap: On
Figurine: On
View Distance: Highest
Track quality: Highest
Texture Quality: (75%)
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Half-Life 2 Statistics For Retro Gaming Kingdom
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