GeForce4 MX 440 SE vs GeForce FX 5200 LE vs GeForce FX 5200 - All 128 bit Test In 7 Games (Part 2/2)
GeForce4 MX 440 SE 128 bit SDR 64 MB vs
GeForce4 MX 440 SE 128 bit DDR 64 MB vs
Zotac NVIDIA GeForce FX 5200 128 bit 256 MB vs
ASUS GeForce FX 5200 128 bit 128 MB (V9250/TD/P/128M)
HWI / GPU-Z Specs:
https://drive.google.com/file/d/1TjqIPcA-wURXhcRTpVqGWYDjsD7j8GTr/view?usp=sharing
https://drive.google.com/file/d/1wnFePjqxaqQ8lP5kmEXPcIJ7Qd-Twmsu/view?usp=sharing
https://drive.google.com/file/d/1-q5JGKtoDE6SMv3u-xTn5FBX9W1gEOEd/view?usp=sharing
https://drive.google.com/file/d/17NiSTQMp9hR_dw2KVZI_DyaDRIEceafg/view?usp=sharing
All Games are in 1024x768
0:00 Intro
0:15 FlatOut
0:52 FlatOut - driver 45.23 for MX
1:28 Far Cry - Low
2:13 Call of Duty 2
2:38 Battlefield 1942
3:18 Counter Strike 1.6
4:05 Half Life
5:04 Soldier of Fortune II: Double Helix
PC Specs:
Motherboard: Asus P5P800-VM
CPU: Intel Pentium D 945 3.4 GHz (Dual Core)
GPU: GeForce4 MX 440 SE or FX 5200 (LE)
RAM: 2GB DDR1 Kinston 400MHz (1+1)
Windows XP Professional 32 bit SP3
Drivers:
GeForce4 MX 440 SE - 71.89 for all games, 45.23 for FlatOut and 93.71 only for GPU-Z
GeForce FX 5200 - 93.71 for all games, 175.19 - only for GPU-Z
Capture Card: HDMI Video Capture - HDMI to USB
Together with VGA+Audio to HDMI Convertor
Game Settings:
FlatOut
Resolution: 1024x768x32
Anisotropic Filter: Lowest
Antialiasing: None
Frequency: Default
Triple Buffering: Yes
Hardware 3D: No
Layer Overlap: Yes
Racemap: On
Figurine: On
View Distance: Highest
Track quality: Highest
Texture Quality: (75%)
Far Cry 1.1 (For MX and older cards)
Machine Specs: Medium
Corpse Stay (Secs.) 30
Enable Gore: Yes
Resolution: 1024x768x32
Anti Aliasing: None
Vsync: Off
Texture Quality: Low
Texture Filter Quality: Bilinear
Anisotropic Filtering Level: 1
Particle Count: Low
Special Effects Quality: Low
Environment Quality: Own
Shadow Quality: Low
Water Quality: Low
Lighting Quality: Low
Call of Duty 2
Resolution: 1024x768
Frequency: 60 Hz
Aspect Ratio: Auto
Texture Filtering: Bilinear
Anti-Alliasing: Off
Rendering Method: DirectX7
Vertical Sync: Off
Optimization for SLI: Off
Soften Smoke Edges: off
Number of Corpses: Normal
Textures:
Texture Resolution: Extra
Map: Extra
Mirror Map: Extra
Battlefield 1942
Video Performance: High
Display Mode: 1024x768 32bit
Graphics Quality: High
Effects Quality: High
Environment Mapping: Yes
Lightmaps: Yes
Shadows: Yes
Texture Quality: 80%
View Distance: 100%
Alternative Spawn Interface: No
Number of Bots: 50% (For purpose of benchmark)
CPU-Time Given to AI: 10% (For purpose of benchmark)
Counter Strike 1.6
Renderer: OpenGL
Display Mode: Normal
Resolution: 1024x768
Half Life
Renderer: OpenGL
Display Mode: Normal
Resolution: 1024x768
Color Quality: Highest (32 bit)
Soldier of Fortune 2: Double Helix
Light Flares: Simple
Resolution: 1024x768
Full Screen: Yes
Texture Quality: High
Texture Filter: Trilinear
Vertical Sync: Off
Quincunx Multisampling: Off
Anisotropic Filtering Level: Lowest
UI Texture Quality: High
Colors: Auto (Same as Desktop 32 bit)
FSAA: Off
Alias Shaders: Off
Advanced Texturing: On
Curve Subdivisions: Medium
Image Format: DXT5 Compressed
Alpha Image Format: DXT5 Compressed
OPENGL Extensions
Generic: Yes
ATI or NVIDIA Specific: Yes
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