GeForce4 MX 460 vs GeForce4 Ti 4200 Test In 9 Games (Capture Card)

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Published on ● Video Link: https://www.youtube.com/watch?v=YpIR5tMvWhQ



Doom 3
Game:
Doom 3 (2004)
Duration: 0:00
419 views
37


MSI / Medion NVIDIA GeForce4 MX 460 64 MB vs
Leadtek NVIDIA GeForce4 Ti 4200 128 MB

Everest / HWI Specs:
https://drive.google.com/file/d/1cC07-OPMT1ysRWeFwx3Db57vTvFe7WL4/view?usp=sharing

https://drive.google.com/file/d/1XEt6MTiicBFS1oMLR5JYCFmkCYkRbIkR/view?usp=sharing

All Games are in 1024x768

0:00 Intro
0:13 Far Cry - Low
0:57 FlatOut
1:33 FlatOut (45.23 driver for MX)
2:09 Grand Theft Auto: San Andreas
2:51 Call of Duty 2 (DX7)
3:15 Battlefield 1942
3:52 Half Life
4:51 Counter Strike 1.6
5:37 Doom 3 (2004)
6:10 Soldier of Fortune II: Double Helix

PC Specs:
Motherboard: Asus P5P800-VM
CPU: Intel Pentium D 945 3.4 GHz (Dual Core)
GPU: GeForce MX 460 64 MB or GeForce4 Ti 4200 128 MB NV25
RAM: 2GB DDR1 Kinston 400MHz (1+1)
Windows XP Professional 32 bit SP3

Drivers:
GeForce MX 460 - 71.89 for all games, 45.23 for FlatOut
GeForce4 Ti 4200 - 6.14.10.9371 (NVIDIA 93.71) / XP

Capture Card: HDMI Video Capture - HDMI to USB
Together with VGA+Audio to HDMI Convertor

Game Settings:

Far Cry 1.1 (For MX and older cards)
Machine Specs: Medium
Corpse Stay (Secs.) 30
Enable Gore: Yes
Resolution: 1024x768x32
Anti Aliasing: None
Vsync: Off
Texture Quality: Low
Texture Filter Quality: Bilinear
Anisotropic Filtering Level: 1
Particle Count: Low
Special Effects Quality: Low
Environment Quality: Own
Shadow Quality: Low
Water Quality: Low
Lighting Quality: Low


FlatOut
Resolution: 1024x768x32
Anisotropic Filter: Lowest
Antialiasing: None
Frequency: Default
Triple Buffering: Yes
Hardware 3D: No

Layer Overlap: Yes
Racemap: On
Figurine: On
View Distance: Highest
Track quality: Highest
Texture Quality: (75%)


GTA San Andreas
Brightness: 11/16
Legend: Off
Radar Mode: Map and Blips
Hud Mode: On
Draw Distance: 5/16
Frame Limiter: Off
Widescreen: Off
Visual FX Quality: Low
Mip Mapping: On
Anti Aliasing: Off
Resolution: 1024x768 32bit


Call of Duty 2
Resolution: 1024x768
Frequency: 60 Hz
Aspect Ratio: Auto
Texture Filtering: Bilinear
Anti-Alliasing: Off
Rendering Method: DirectX7
Vertical Sync: Off
Optimization for SLI: Off
Soften Smoke Edges: off
Number of Corpses: Normal
Textures:
Texture Resolution: Extra
Map: Extra
Mirror Map: Extra


Battlefield 1942
Video Performance: High
Display Mode: 1024x768 32bit
Graphics Quality: High
Effects Quality: High
Environment Mapping: Yes
Lightmaps: Yes
Shadows: Yes
Texture Quality: 80%
View Distance: 100%
Alternative Spawn Interface: No
Number of Bots: 50% (For purpose of benchmark)
CPU-Time Given to AI: 10% (For purpose of benchmark)


Half Life
Renderer: OpenGL
Display Mode: Normal
Resolution: 1024x768
Color Quality: Highest (32 bit)


Counter Strike 1.6
Renderer: OpenGL
Display Mode: Normal
Resolution: 1024x768


Doom 3 2004
Video settings
Video quality: Low quality
Screen size: 1024x768
Fullscreen: Yes
Brightness: Default
Audio Settings
EAX 4.0 HD Off
Advanced options
High quality special effects Yes
Enable Shadows Yes
Enable Specular Yes
Enable Bump Maps Yes
Vertical Sync No
Antialiasing Off


Soldier of Fortune 2: Double Helix
Light Flares: Simple
Resolution: 1024x768
Full Screen: Yes
Texture Quality: High
Texture Filter: Trilinear
Vertical Sync: Off
Quincunx Multisampling: Off
Anisotropic Filtering Level: Lowest
UI Texture Quality: High
Colors: Auto (Same as Desktop 32 bit)
FSAA: Off
Alias Shaders: Off
Advanced Texturing: On
Curve Subdivisions: Medium
Image Format: DXT5 Compressed
Alpha Image Format: DXT5 Compressed
OPENGL Extensions
Generic: Yes
ATI or NVIDIA Specific: Yes




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