GeForce4 Ti 4200 vs GeForce FX 5200 (Good One ASUS V9250/TD/P/128M) Test In 13 Games (Capture Card)
Leadtek NVIDIA GeForce4 Ti 4200 128 MB AGP vs
ASUS GeForce FX 5200 128 bit 128 MB (V9250/TD/P/128M)
Everest / GPU-Z Specs:
https://drive.google.com/file/d/1XEt6MTiicBFS1oMLR5JYCFmkCYkRbIkR/view?usp=sharing
https://drive.google.com/file/d/17NiSTQMp9hR_dw2KVZI_DyaDRIEceafg/view?usp=sharing
All Games are in 1024x768
0:00 Intro
0:13 Call of Duty 2 (DX7)
0:43 Battlefield 1942
1:22 Far Cry - Low
2:09 Far Cry
2:56 Half Life 2
3:50 Need for Speed: Underground 2
4:32 Need for Speed: Most Wanted (2005)
5:15 FlatOut
5:50 FlatOut 2
6:27 Grand Theft Auto: San Andreas
7:08 Half Life
8:06 Counter Strike 1.6
8:54 Doom 3 (2004)
9:28 Doom 3 2xAA (2004)
10:02 Soldier of Fortune II: Double Helix
PC Specs:
Motherboard: Asus P5P800-VM
CPU: Intel Pentium D 945 3.4 GHz (Dual Core)
GPU: GeForce4 Ti 4200 128 MB or FX 5200 128 bit 128 MB (V9250/TD/P/128M)
RAM: 2GB DDR1 Kinston 400MHz (1+1)
Windows XP Professional 32 bit SP3
Drivers:
GeForce4 Ti 4200 - 6.14.10.9371 (NVIDIA 93.71) / XP
GeForce FX 5200 - 93.71 for all games, 175.19 - only for GPU-Z
Game Settings:
Call of Duty 2
Resolution: 1024x768
Frequency: 60 Hz
Aspect Ratio: Auto
Texture Filtering: Bilinear
Anti-Alliasing: Off
Rendering Method: DirectX7
Vertical Sync: Off
Optimization for SLI: Off
Soften Smoke Edges: off
Number of Corpses: Normal
Textures:
Texture Resolution: Extra
Map: Extra
Mirror Map: Extra
Battlefield 1942
Video Performance: High
Display Mode: 1024x768 32bit
Graphics Quality: High
Effects Quality: High
Environment Mapping: Yes
Lightmaps: Yes
Shadows: Yes
Texture Quality: 80%
View Distance: 100%
Alternative Spawn Interface: No
Number of Bots: 50%
CPU-Time Given to AI: 10%
Far Cry 1.1 (For MX and older cards)
Machine Specs: Medium
Corpse Stay (Secs.) 30
Enable Gore: Yes
Resolution: 1024x768x32
Anti Aliasing: None
Vsync: Off
Texture Quality: Low
Texture Filter Quality: Bilinear
Anisotropic Filtering Level: 1
Particle Count: Low
Special Effects Quality: Low
Environment Quality: Own
Shadow Quality: Low
Water Quality: Low
Lighting Quality: Low
Far Cry 1.1
Machine Specs: Medium
Corpse Stay (Secs.) 30
Enable Gore: Yes
Resolution: 1024x768x32
Anti Aliasing: None
Vsync: Off
Texture Quality: Medium
Texture Filter Quality: Trilinear
Anisotropic Filtering Level: 1
Particle Count: Medium
Special Effects Quality: Medium
Environment Quality: Own
Shadow Quality: Medium
Water Quality: Medium
Lighting Quality: Medium
Half Life 2 Low
Resolution: 1024x768
Model Details: High
Texture Details: High
Shader Details: High
Water Details: Simple Reflections
Shadows Details: High
Game UI Color Correct: Off
Anti Aliasing: None
Filtering Mode: Bilinear
Vsync: Off
Game UI hdr Level 0
Hardware DirectX: 8.0 (For both Ti and FX)
Software DirectX: 9.0
Need for Speed Underground 2
Resolution: 1024x768
Level of Detail 25%
Car Reflection Update Rate: Lowest
Car Reflection Detail: Low
Car Shadow Neon: Highest
Car Headlight: Off
Car Geometry Detail: Low
Crowds: Off
World Detail: 33%
Road Reflection Detail: Lowest
Light Trails: Off
Light Glow: On
Particle System: Off
Motion Blur: Off
Fog: Off
Depth of Field: Off
Full Screen Anti aliasing: Lowest
Tinting: On
Horizon Fog: Off
Overbright: Off
Enhanced Contrast: Off
Rain Splatter: Off
Texture Filtering: Lowest
Vsync: Off
Need For Speed: Most Wanted v 1.3
Level of Detail: Lowest
Resolution: 1024x768
Full Screen Anti-Alliasing: Lowest
Texture Filtering: Lowest
Vsync: Off
World Level of Detail: Lowest
Road Reflection Detail: Lowest
Shadow Detail: Lowest
Car Geometry Detail: Low
Car Reflection Detail: Low
Car Reflection Update Rate: Lowest
Rain Effect: off
Over Bright: Off
Visual Treatment: High
Motion Blur: Off (Windows Registry)
FlatOut
Resolution: 1024x768x32
Anisotropic Filter: Lowest
Antialiasing: None
Frequency: Default
Triple Buffering: Yes
Hardware 3D: No
Layer Overlap: Yes
Racemap: On
Figurine: On
View Distance: Highest
Track quality: Highest
Texture Quality: (75%)
FlatOut2
Resolution: 1024x768x32
Anisotropic Filter: Lowest
Antialiasing: None
Frequency: Default
Triple Buffering: Yes
Post Processing: Yes
Hardware 3D: No
Racemap: On
Show Bonus: On
Texture Quality: Highest
View Distance: 100%
GTA San Andreas
Brightness: 11/16
Legend: Off
Radar Mode: Map and Blips
Hud Mode: On
Draw Distance: 5/16
Frame Limiter: Off
Widescreen: Off
Visual FX Quality: Low
Mip Mapping: On
Anti Aliasing: Off
Resolution: 1024x768 32bit
Half Life
Renderer: OpenGL
Display Mode: Normal
Resolution: 1024x768
Color Quality: Highest (32 bit)
Counter Strike 1.6
Renderer: OpenGL
Display Mode: Normal
Resolution: 1024x768
Doom 3 2004
Video settings
Video quality: Low quality
Screen size: 1024x768
Fullscreen: Yes
Brightness: Default
Audio Settings
EAX 4.0 HD Off
Advanced options
High quality special effects Yes
Enable Shadows Yes
Enable Specular Yes
Enable Bump Maps Yes
Vertical Sync No
Antialiasing Off or 2x
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