Genocide Engine Adventures: Large Map Test!

Genocide Engine Adventures: Large Map Test!

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Published on ● Video Link: https://www.youtube.com/watch?v=8A_13P_BQUo



Minecraft
Game:
Minecraft (2011)
Duration: 5:17
788 views
40


A big change in the engine has now made it possible to cull unnecessary polygons in the collision model itself. Since Sketchup exports models double sided, (which is what maps have been created in all this time) this change can massively optimise sketchup exported maps enabling massive maps like this!

Absolute chad patreon shoutouts (thanks so much you guys, I really hope to use this engine for a future indie title and quit retail one day!)
Thank you Notepad.exe, arceus!
PAtreoN: https://www.patreon.com/Kippykip
dISCORD: https://discord.gg/ZAWNaKx
tWITTer: https://twitter.com/kippykip1







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openb3d
blitzmax
coding
engine
first person shooter
fps
doom
markcwm
shotgun
scripting
programming
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animal crossing
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swep
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