Ghost Recon Breakpoint New Update 1.06!!! Disconnection Problems,New Weapons, Fixes,And Mores.

Ghost Recon Breakpoint New Update 1.06!!! Disconnection Problems,New Weapons, Fixes,And Mores.

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Tom Clancy's Ghost Recon Breakpoint
Category:
Vlog
Duration: 12:49
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26


PATCH HIGHLIGHTS

Made improvements to night vision.

Fixed an issue where players got stuck when pressing both LT + LB/L1 + L2 while prone if they had the rocket launcher equipped.

Fixed an issue where EMP Grenades MK.2 were not available to buy in Maria's shop, despite unlocking the EMP Grenades skill. In the previous Title Update (TU), we prevented the issue from happening again, this TU retroactively fixes the issue for already affected players.

Players who previously lost their thermal/night vision will get it back after loading their save.

Players who previously lost their water canteen or binoculars will get them back after loading their save.

Fixed an issue that sometimes respawned players with minor injuries after a KIA.

Fixed an issue that removed backpack items with a quantity of 0 if they were replaced by another item.

Rebalanced Stamina for PvP after it was buffed in a previous TU.

Rebalanced the cooldown on the Ping system in PvP, as it was too long to be effective.

Toned down the coughing sounds players could hear while in Erewhon.

Enemies will no longer shout in pain after being shot in the head.

Improved AI behavior:

Fixed an issue where enemies investigating will go to cover mid-detection.

If enough NPCs die at a single spot, they will stop rushing the player and will get into cover more often than before.

Modified the vanish rules so that NPCs will stay in fight if they are close enough to the player.

Looting intel on Rosebud's body is no longer mandatory to complete the Speak No Evil mission (to match the behavior on the other Wolves bosses’ missions).

Fixed an issue where part of the L3GP NVG was static and not attached to the item.

Fixed an issue that caused the Ghillie gear paint to change when players changed their pants color.

In the Wolves bosses’ missions, intel is now looted when the player grabs their body.

Started improvements on the basejump mechanic; more to come in next TUs.

Fixed an issue that prevented players from accessing a new class after unlocking it.

The Digital Scope now has multiple levels of zoom.

Fixed priorities so that the Interact button now prioritizes mission givers over vehicles.

Reduced the time it takes for the “Item sold” pop-up to disappear.

Fixed an issue that caused several stats to reset to 0 after creating a new save slot or deleting one (Story Collectibles, Main Quests Completed, Playstyle, Combat, PvP Player card stats, etc.).

Project Titan:

Fixed several issues that caused some bosses to stop moving in some cases.

LMGs with 150 ammo capacity (Stoner, MK.48, 6P41) have been nerfed by -17%. (Only for raid boss fights, not for the rest of the game.)

LMGs with 100 ammo capacity have been nerfed by -7%. (Only for raid boss fights, not for the rest of the game.)

Nerfed the HP of Baal, Skell Quantum Computer, and Cerberus by -5% each.

PATCH NOTES

AI

Improved AI behavior:

Fixed an issue where enemies investigating will go to cover mid-detection.

If enough NPCs die at a single spot, they will stop rushing the player and will get into cover more often than before.

We also modified the vanish rules so that NPCs will stay in fight if they are close enough to the player.

NPC packing:

When deactivating generators, nearby NPCs will now enter suspicious state instead of worried state.

Vehicle noises will now make the NPCs enter suspicious state instead of worried state. Note: This will reduce the number of NPCs who investigate these events, which will lead to fewer situations where they get packed. For the next TU, we will work on further improvements to this behavior.

Difficulty tweak:

Enemies can see further away when in fight.

Players will receive more damage from enemies in Regular difficulty.

Fixed an issue where NPCs could sometimes get in their vehicles ins #Proedros47gr #mr50caliber




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