[Ghost Warrior Contracts] No Mask, No Tagging, Scavenged Only - Sibirskaya-7 Junction

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Published on ● Video Link: https://www.youtube.com/watch?v=WUOnR96uOpY



Duration: 47:33
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I'm done. Just done.

Got sick of it and I just quit after this one.


Sick of the buggy AI.

Sick of the new bug where dead AI just stop being searchable.

Sick of unreal amount of sway on guns (seriously? you can't keep an assault rifle from bobbing around when PRONE?)

Sick of bullets just straight not registering when an enemy is a certain distance away.

Sick of some cameras not registering hits at all, sometimes when shot from like 10 meters away.

Sick of this map because it's very poorly done and not interesting in any way - every section is essentially funnel entry, the target gimmick is boring AF. Kurchatov never leaves, you don't get to mine the road to blow his vehicle, and there's too many turrets everywhere such that it's not fun, it's just tedious.

And most of all, sick of the game not letting me go back into the map when I haven't completed all the objectives of the current run.

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Deadeye Difficulty, No Mask, No Tagging, No Drones/Turrets, Scavenged Weapons only - aside from sidearm.

After playing through, and essentially 100%'ing the first 3 contracts, I realized the gameplay had become trivial and kind of boring with the ability to just AOE tag everything and have ESP hacks on all the time, even in controlled amounts.
So I decided to do away with all of that, no more tagging no more hacks and the game becomes A LOT more fun, IMO.

And then, to make things even more interesting, I'm only using loud weapons. You can probably find many gameplay videos where people stealth through the contracts, but that's how everyone's supposed to play it -- you can get that same experience just playing the game, since the AI don't offer much more than moving targets if you never get spotted.

We also get a real good look at how bad/primitive the AI can be in this game - when they're alerted they don't often give chase, and when they do try to move around, a lot of times they get stuck running into a wall/object.. a bit unfortunate.







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kolchak
harbor
harbour
rifle
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no
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sibirskaya
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junction
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sibirskaya-7



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