Ghostbusters II PC/MS-DOS (EGA/MT32/Mouse Input) 1989. Play-through.

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Published on ● Video Link: https://www.youtube.com/watch?v=DzNvqVW-OfA



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Duration: 22:50
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Ghostbusters II (MS-DOS 1989) Credits:
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Copyright (c) 1989 Columbia Pictures Industries, Inc. All Rights Reserved.
Game design copyright (c) 1989 Activision.
Software copyright (c) 1989 Dynamix, Inc. All Rights Reserved.
GHOSTBUSTERS theme song music and lyrics written by Ray Parker, Jr. Copyright (c) 1989 Golden Torch Music Corp. and Raydiola Music Corp.

Higher and Higher copyright (c) 1967 Chevis Music and Warner-Tamerlane Publishing Corp.
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This is a Playthrough after kicking around the Dosbox settings to make it playable. It is not available for purchase anywhere online currently.

CPU: Slow386, Normal, 5000 cycles (slightly fast)
Video: EGA
Sound: MT-32 enabled, PC Speaker enabled, all other audio options disabled.

Quirks: Game may require a patch ( http://www.dosbox.com/comp_list.php?showID=321&letter=G )
to play due to how the voice is played back on the PC speaker locks up the DosBox Emulator's sound system. No other work-around other than disabling all sound. This bug also affects some real systems music hardware.
Copy protection (map) required to play, though 25% chance of already facing the right direction regardless.

Suggestions:
1) Play with the mouse. Even on a real machine, the mouse was always easier to play everything except the Parkview. Modern mice are 10 times more sensitive than old serial mice, so it makes it too difficult to dodge orderlies. However the keyboard/joystick are too slow to play the ghostbusting calls.
2) "Fastest" way to play is like in the video (get one slime sample before taking calls, and let Egon test it until you clear all the phone calls.)
3) Increase the virtual machine speed (to 5000) rather than decrease it. This makes the mouse movement able to keep up with the ghosts.

Regardless of the above suggestions, there is also a strategy to getting Ghostbusters out of parkview that myself and my cousin figured out, and it's usually the shaded window between two other shaded windows (usually on the left.) The other strategy is harder to pull off and consists of just going into every window dodging the orderlies, and then wait 4 seconds for the rope to swing back. It's way too easy to miss the rope.

For everything else in the game:
- For the initial fight. Win and you start at 0$. Lose and you start at -10000$. Either way you will want to take all the calls, but if you fail at the first fight, then you will not win the game if you fail any other fights.
- Damaging property costs money. Hitting the blue ghost recovers a small amount.
- You lose the fight if you are hit 6 times by blue balls or 3 times by white balls
Libby:
Every time you step on a car (I think it's 3 times before you lose one bar) you take damage, and every bar you lose results in slower movement. If you start in the right direction, it's always 3 blocks, and always takes "just enough time." unless you step on too many cars.
Final battle:
Don't Shoot Vigo unless Janosz is off the screen really. If you shoot at the painting with Janosz in front of it, you will lose a ghostbuster.

Final note:
One of several games that I had when I was a kid that was fun to play even though we rarely got to the end.

Yes, fully aware that's the wrong Nintendo controller. Also the Dosbox emulator actually makes the PC Speaker audio quality higher. On a real 80286/80386, none of the voices were understandable except for Janine's.







Tags:
Ghostbusters
mt-32



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