Gmod FNAF 1 #17 - Engineering Problems And A Relaxing And Treacherous Shift
Little did i knew to start my shift, the landmines would have been added a notch up on gunpowder as foxy ran up to them, it felt like they were being kicked towards the office as all fell down apart, just as at least Gmod Fireworks 2 had the ability to preserve the structure around, but for some training i'd use them, as long as it's now tearing down the security office, which leaves me to the point of engineering to calculate the blast range of the devices as to know how much power was added and modified towards one of the most amazing addons i've used so far, either that, or some errors may have had it's quirks on it, just as to work on it afterwards i shall, but to get a substitute of an old and interesting addon had landmines, as it was enough to suffice for now, just as with now, this shift proven to be quite relaxing and treacherous... just as we are always constantly being watched as they know when to fight fair and so...
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