Go! Go! Tank Game Sample - GB

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Go! Go! Tank is an early, fairly unique Game Boy title published by Electro Brain and developed by Copya System, who, despite what their name might lead you to believe, did not simply copy others' ideas. Rather, they are perhaps a good example of a company who died before their potential was fully realized. They are not particularly known for "good" games, but tried to appeal to Westerners with their small development staff and curious publishers. They are most known for "Paladin's Quest" for the SNES as well as it's Japan-only sequel and Copya System's swansong, "Lennus II: Fuuin no Shito" for SFC, both of which we own.

While all of that is fine and good however, GGT just isn't that great of a game, though it's got a good concept that wouldn't hurt if it were expanded on. The game has a simple plot: a peaceful nation has been invaded by an enemy army, and only a stupid tank and a cool plane can stop them. No, the tank isn't stupid out of desire, but necessity. You see, in this game, you control a plane with a hook that comes out the back, and the tank can only move in one direction, climbing small bumps and obstacles towards its destination and shooting with its nose erect at a roughly 45 degree angle. If it runs into an enemy or an obstacle it can't overcome, it will either lose damage, or take damage and turn around in the opposite direction.

Scattered across each level are a variety of different blocks as well as enemies. You can pick blocks up with your hook and drop them off to different areas to make platforms that will allow your tank to pass. Defeated enemies may contain various power-ups that will make your life more or less difficult, such as extra power, a clone of yourself (that seems to do more harm than good and is extremely annoying except for when you don't want to get too close to the ground), and even the ability to carry your tank (which can make some levels a piece of cake). You simply have to get your tank from one end of the map to the other and you're allowed three plane accidents for each level (in case you crash or get shot).

With better play control, this game would be quite adequate, but the plane simply does not respond as precisely as it should and inching it around can sometimes be a hassle, especially for blocks you need that are right up against a wall. The game isn't very long and offers no additional challenges or benefits once completed. You can't adjust the difficulty and you usually have more than enough time to complete a stage. If for some reason you simply can't win, there are cheats for the game too.

Overall, it's a pretty mediocre game with a decent concept. Enjoy.







Tags:
Go!
Tank
Plane
Copya
System
Electro
Brain
Game
Boy
GB