God Eater 3: Custom Bullet Showcase
READ DESCRIPTION FOR ADDITIONAL NOTES AND TIMESTAMPS
A simple showcase of some of the custom bullets I have made over the 2 years I have been playing God Eater 3 along with their recipes. The bullet editor is a lot of fun to me and I felt like sharing the hours I have spent creating bullets to play around with. I do have a fair few more bullets than this so if there's interest I could do a second showcase for them.
Feel free to share your own in the comments or add them to the wiki page (https://godeater.fandom.com/wiki/Bullets/God_Eater_3) . I'm always looking for new bullet Ideas to mess around with.
The bullets are roughly arranged by the guns I use them with but naturally you can use them with whatever gun you like.
Assault: 0:00
Sniper: 2:29
Shotgun: 5:32
Raygun: 7:46
Healing and other: 10:50
Miscellaneous notes:
- Bullets that shoot upwards first may not work in areas with low ceilings.
- Clinging orbs disappear if the orb touches the ground/wall but also if an aragami teleports or goes underground so Ra and Barbarius (with it's drill intact) can disrupt them more easily.
- With the Anti-Regalia recipe, adding a second bomb to module 6 will destroy all 4 crystals. Unfortunately, doing so as the crystals spawn can frequently cause a bug that causes any future crystals it summons to be invisible and static so I would not recommend it if you want to use the bullet to destroy the crystals preemptively.
Music used:
God Eater 3 OST: Triumphant Return
Thumbnail was made by me.
Check out some of my other stuff here: https://www.deviantart.com/yoshwell
#GodEater3 #GE3 #CustomBullets
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2020-09-28 | Code Vein Dodge/Trap build vs Invading Executioner NG+1 |
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2020-09-22 | God Eater 3: Custom Bullet Showcase |
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