God of War: Ascension E3 Demo - glitch package pt. 1

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A pile of glitches I found from this semi-rare Demo while doing a more thorough mechanics testings on it. Part 1 of 2.

0:00 - way to open chests fast. If you have a Sheathe animation underway, it will interfere with the chest and makes it open instantly. This works in the full game too.

0:15 - doing a glitch Plume in the Demo. It's like a regular Plume, except it causes no explosions, doesn't buffer anything, can't be cancelled by (almost) anything and is followed by a small "step" for no reason.

Easiest way to do it is to jump and quickly press L2 while holding square. Then after landing Kratos will do a glorious glitchy Plume.

0:24 - Unlike with the GoW 3 glitch Plume, this one actually deals at least some damage to enemies. Perhaps it's the base damage of a Plume without the explosion.

0:45 - there's an alternative way to do a glitch Plume, and it's to start doing an ascension off a ledge. With a correct timing, Kratos switches over to doing a glitch Plume as he starts to fall.

0:52 - in the Demo, using Items in air has no own animation, so it steals the animation of whatever animation is currently going on. You can do pseudo air attacks this way that don't react with enemies in any way.

1:01 - Ascension is laden with invisible walls, so normally it's not possible to get back downstairs from the upstairs area. However, there's a way to clip collision here to allow some more freedom for the player.

If you return to the obstacle on the path leading upstairs, the rock blocking the right side of the path is not there, and walking inside it you get a unique camera angle which is way too close to Kratos. There are also some out of bounds rocks with floor and slippery collision on them.

2:05 - you can jump and grab the ledge of the above area from on top of the rocks, allowing a "shortcut" upstairs.

2:20 - some more of that unnecessarily close camera action.

2:41 - the obstacle has a twinkle on it, but no prompt you can examine.

2:55 - an alternative way to grab onto the upstairs ledge and get there early. It's basically a way to skip the first fight after picking up Javelin too, even though the jump is crazy precise to pull off even without some enemies pestering you.

3:05 - if you activate the level's triggers in a specific way - namely, first skip pier entirely, then get upstairs near the climbing wall, then come back down using the wall clip, you can jump back down to the pier which would normally be unloaded at this stage. The pier has no triggers and is just generally very empty of any activity. You can also "walk on water".

4:04 - an alternative take where I fought pier fights until the post-fight prompt was visible, then did the above. This causes there to be a glitchy prompt downstairs. Activating it, the game is forced to load some more pier data again, so parts of the pier soon plop up out of nowhere. The game has also loaded two wooden elevators, so there is some Z-fighting going on there. Sadly, no cutscene will ever start, and the platform leading back up has also no collision at this point any more, so you're stuck.

(Would have been interesting to test what would happen if you hit the climbing wall trigger, then forced the game to forget it by activating the glitchy prompt at the pier, then went and tried to fight the Juggernaut... but yeah, without some new really big high jumps, don't think that will be possible.)







Tags:
glitch
bug
god of war
trick
odd



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