Max Payne 3 - glitched Pause-menu effects in Chapter 4
Another of this type of pedantic compilation videos!
(Not on the vid: start of the level doesn't have any interesting glitched Pause-menu effects.)
0:00 - Chapter 4-6 intro stretch. Yeah, the intro just stretches out, and 40 or so seconds later the level finally starts like normal.
0:41 - buffering a glitched Pause-menu to the mid-level cutscene. This causes it to open up shortly before gameplay is supposed to begin. You can see Max's apartment with the door closed, but can't start moving around in a triggerless version of the level, like can sometimes happen with Pause-menu buffer at level start.
Oh yeah, and the game softlocks when I try to retry.
1:07 - Chapter 4-10 intro reset. This causes a graphical laser show as the timing of the cutscene goes awry. Max is then soon seen floating mid-air in an Italian Spiderman-grade special effects failure.
1:39 - Chapter 4-10 intro stretch. Basically the same thing, except even more pronounced. That nice view of the snowy Detroit sky could work as a nice screensaver.
2:37 - Chapter 4-10 failure scene resets / stretches. There are two effects, depending on what point you close the menu. I like the one where you close it later, causing Max to hang on to the side of the brick wall for an uncomfortably long time, like a cat on those motivational posters. "Hang in there!"
3:26 - Chapter 4-10 retry during failure. It's an (alternative?) way to cause amazing lag for the whole collapsing tower scene.
4:40 - Chapter 4-14 intro stretch. Nothing too special, the game just takes an extra long time until the car shop fight begins.
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