Godot Engine 4.6 - Navigating via Control Nodes: Focus Visibility + Behavior Recursive [4.6-Dev1]

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GODOT ENGINE 4.6-DEV1 is here! Control nodes receive changes regarding focus! When is the focus visible and when is it not? And what's the "Recursive Focus Mode" from Godot 4.5 all about?

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VIDEO CHAPTERS:
0:00 - Introduction
0:46 - Scene Setup
1:57 - Control: Focus Properties
2:37 - [NEW in 4.5] Control: Focus - Recursive Behavior
3:30 - Control: Mouse Properties
4:05 - [NEW in 4.5] Control: Mouse - Behavior Recursive
4:35 - InputActions for UI with Keyboard/Gamepad
6:00 - Control: Focus - Neighbor Left/Right/Top/Down
7:23 - Testing
7:51 - [NEW in 4.6] Behavior for Focus Visibility
12:25 - [NEW in 4.6] Re-enabling Old Behavior
13:10 - Closing, Outlook

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