Learn Blender 4.4 - Rigging using Constraints, Bone Constraints and Inverse Kinematics

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Part 2 of Rigging - How to add more objects to a rig? How to use Constraints and Bone Constraints? How to animate using Inverse Kinematics?

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VIDEO-KAPITEL:
0:00 - Introduction
0:45 - Goals of the Episode
1:21 - (1) Add Cosmetics to a Rig
4:20 - (2) Carry Objects using "Object Constraints"
6:10 - How to use Object Constraints
7:23 - Quick Modeling: A Sword
9:02 - Carrying Objects In Hand
10:10 - When To Apply Constraints
11:40 - Improved Working with Bones
12:36 - (3.1) Avoid wrong movements using "Bone Constraints"
15:41 - (3.2) Look At Target using "Bone Constraints"
17:53 - Updating the order of Constraints!
18:31 - (4) What means Inverse Kinematics?
22:15 - (5) Game Engine Usage?
23:30 - Conclusion, Summary

Blender 4.3; Blender 4.4; Blender; Blender 3D;




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