Blender 4.5 - Rendering: Vulkan, Eevee, Cycles, View Layer, Compositing
How are images and videos created and rendered in Blender—from pixel art to 4K? What render settings are available? What is a view layer? How does the compositor work?
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1️ ⃣ "Blender 4.5 Explained in 10 Minutes" provides a concise overview of a topic or feature of the Blender software in a video of up to 10 minutes. The tutorial starts with Blender 4.3 and goes up to 4.5. It's intended to be your opportunity to quickly and simply immerse yourself in the world of 2D and 3D and understand how things work.
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VIDEO CHAPTERS:
0:00 - Introduction
1:12 - Blender 4.5: Vulkan Rendering Backend
1:50 - Add-Ons: Stored Views and 3D Navigation
2:15 - Camera Perspective
4:40 - Stored Views
5:19 - Shading Modes: Wireframe, Flat, Material, Rendering
5:55 - Render Image
6:33 - Render Slots 1-8
7:14 - Render - Save Image
7:50 - Camera: Type, Lens/FOV, and Clip Start
9:27 - Output - Resolution Setup
9:46 - How To: Render Pixel Art Images
11:48 - Output - 4K Resolution
12:20 - Output - Frames Per Second (FPS)
13:16 - Output - File Settings
14:25 - Output - FFmpeg required for video rendering
15:52 - How To: Render Videos using FFmpeg
17:14 - Post Processing Preview
17:30 - Render Engine: Eevee or Cycles?
21:13 - RenderLayer / ViewLayer: Define renderable objects
28:17 - Compositing: Post Processing Example with Bloom
34:05 - Compositing: Finding nodes to use
34:37 -
Blender 4.5.1; Blender 4.5; Blender 4.4; Blender 4.3; Blender 4.2;