Godot poradnik

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Published on ● Video Link: https://www.youtube.com/watch?v=86cVdfPELKk



Duration: 2:00
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Film zrobiony w celach humorystycznych

extends KinematicBody2D

export (int) var speed = 200

var velocity = Vector2()

func get_input():
velocity = Vector2()
if Input.is_action_pressed("right"):
velocity.x += 1
if Input.is_action_pressed("left"):
velocity.x -= 1
if Input.is_action_pressed("down"):
velocity.y += 1
if Input.is_action_pressed("up"):
velocity.y -= 1
velocity = velocity.normalized() * speed

func _physics_process(delta):
get_input()
velocity = move_and_slide(velocity)