Going Medieval ➢ EP2 Underground Base Testing ➢ Steam colony game

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841
Published on ● Video Link: https://www.youtube.com/watch?v=Z4opCskxRQU



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Duration: 21:19
159 views
5


In this YouTube video, the player is building an underground base in Going Medieval while assigning tasks to their colonists to ensure the survival of the community. They plan to expand the food storage and create a farm area, while also discussing the importance of research for unlocking new resources and technologies. The player also thinks about establishing the boundary of their community and envisions it as a "medieval vault," while gathering materials for hunting and preparing for winter. They examine the floor of their shelter and begin digging underground to expand the shelter, with the goal of preparing for the upcoming summer months and potential heat waves.

00:00:00 In this section, the player discusses their plans for building a farm area and expanding the food storage, considering how they will need a larger the food storage area if they are growing more crops. They plan to create a small farm area consisting of two rows of cabbage, one row of carrots, and one row of beetroot, as they have not unlocked alcohol production yet, so they do not need barley. The player also plans to eventually expand the food storage area, adding two doors to prevent cave-ins from the expansion. They discuss the importance of research for unlocking new resources and technologies, and how it is crucial to strike a balance between resource gathering, research, and building.
00:05:00 In this section of the video, the YouTuber is discussing his 16-day game in Going Medieval, where each game day takes 12 days per season. He shows the underground base he is building and discusses how he is testing its functionality. He demonstrates that decay and rot won't be an issue since the underground temperature is colder. He also talks about expanding the zone to build new pillars, hunting rabbits, and the possibility of running multiplayer modes in the future.
00:10:00 In this section, the player discusses their plans for the base and why they decided to plant trees instead of deforesting the entire map. They explain that it's important to maintain the aesthetics of the world and eventually want to box everything in one area. The player also assigns tasks to their colonists and prioritizes building a butcher's table while waiting for the research table to be moved. There are still areas that need to be mined out, but the colonists are slow to get to them.
00:15:00 In this section, the player is developing their base and assigning tasks to their settlers to ensure long-term survival. They build a butcher's table to cook and store meat, and plan on creating a compact kitchen and dining area. They think about establishing the boundary of their community, envisioning it as a "medieval vault," while also gathering materials for hunting and preparing for winter. The player notes that they may need to build another campfire to support their growing community.
00:20:00 In this section, the player examines the floor of their shelter, noting that it holds all of their resources except for food. They then begin digging underground to expand the shelter, with the goal of preparing for the upcoming summer months and potential heat waves. Since their base is mostly underground, they're hoping to avoid heat stroke. They end the video by asking viewers to give them a thumbs up and explaining how it can help with the algorithm on YouTube.







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Going Medieval Statistics For Chris

At present, Chris has 1,544 views spread across 5 videos for Going Medieval, with approximately 2 hours of Going Medieval video on his channel. This is 5.12% of the total watchable video on Chris's YouTube channel.