Golden Axe II (MD/Gen) Playthrough: Part 02 - Stage 2
Unfortunately, not many opportunities to boot foes into the great void beyond. Why?
Because that's this game's second problem. Enemies can longer be sent off-screen by attacks, meaning any chances to send them on their way down on a long fall must be taken ASAP while the gap to the great beyond can be seen.
No enemies?
No point in having the oh-so-deadly inexplicable hole to nowhere then.
Now, the boss... well he's a bit of a bastard really, but as usual for a Golden Axe game, it's the Skeletons that are the real cause for concern. Headless Tinman there, he can't run. But he can sure use both arms, unlike his fully-intact predecessors.
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