Golden Axe II (MD/Gen) Playthrough: Part 02 - Stage 2

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Published on ● Video Link: https://www.youtube.com/watch?v=dcA7sxba8Es



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Let's Play
Duration: 4:34
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6


Unfortunately, not many opportunities to boot foes into the great void beyond. Why?

Because that's this game's second problem. Enemies can longer be sent off-screen by attacks, meaning any chances to send them on their way down on a long fall must be taken ASAP while the gap to the great beyond can be seen.

No enemies?

No point in having the oh-so-deadly inexplicable hole to nowhere then.

Now, the boss... well he's a bit of a bastard really, but as usual for a Golden Axe game, it's the Skeletons that are the real cause for concern. Headless Tinman there, he can't run. But he can sure use both arms, unlike his fully-intact predecessors.







Tags:
Sega
Mega
Drive
Megadrive
Genesis
Golden
Axe
II
1991
Playthrough
Play
Through
Gillius
Thunderhead
Dwarf
Stage2



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