Golden Axe II (MD/Gen) Playthrough: Part 01 - Stage 1
Oh bloody hell, here we go again sending beardy dwarfs with big axes on stupid missions, for the sake of some ungrateful bastards in a crap village that nobody else gives a shit about.
Yes, it's Golden Axe II.
Much like the first game, time hasn't really been very kind to this one. It's an enjoyable experience (especially in 2P mode), but it has a few 'features' that just piss me off. One of them is the often-horrendous hit-detection -- maybe I'm just used to how lenient/fair (delete as appropriate) Streets of Rage is when it comes to beating the shit out of goons, but for some reason (and despite swinging a huge axe around), enemies have to be pretty much directly in-line in order to get mangled by attacks. Else they just strut around moonwalking.
But does this apply to them?
OF COURSE NOT.
They swat the air, and Gillius Thunderhead suddenly has a heart attack and unheroically throws himself to the ground in an unconvincing manner.
Anyway, enough on that. This is the first level, and it features everyone's favourite geriatric piñata. And a stupid horned dogman with a spiky ball as a boss. What is that thing anyway?
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