Golden Axe (MD/Gen) Playthrough: Part 07 - Stage 8 (Death Bringer), Ending
POWERS OF ALCOHOL.
This is it, it's time for the final boss. And this one's notorious for one particular thing.
For whatever stupid reason, I decide to kill off both of the bastard fucking Skeleton Bodyguards before concentrating on the much-weaker Death Bringer himself.
And I get kicked around like a fucking spastic for this idea.
Trivia:
Each of the Skeletons has a colossal 256HP, the highest possible in the game. Their lord and master, Death Bringer, is stuck with a paltry 128HP. In other words, killing the faster, deadlier Skeletons requires about 4x as much time overall, and a lot more effort.
Yeah. Figure that out.
Anyway, reams of Ultimate Fail later, and it's all over. Death Bringer clumsily catches his giant axe with his chest, and everyone who's not a minion goes home happy. Hooray.
And then it's the longest, most tedious ending to any Sega MD/Gen game ever. Good god al-fucking-mighty, it just goes on and on and on and on...
Oh look, I get a rank. And despite my inept drunken playing, it's really not that bad.
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