[Golden Sun: The Lost Age] Chestbeaters - Jenna solo

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Published on ● Video Link: https://www.youtube.com/watch?v=-YytGHITV10



Duration: 1:03
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Discord server: https://discord.gg/ZZH4PJN
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About the run:

This run, for the most part, utilizes what I've decided to call """RNG routing"""
Basically what this means is I fight the boss using the same RNG seed every single time, meaning the boss is all but guaranteed to behave the same way as long as I also behave the same way. Basically, if I defend on turn 1 and the boss uses a regular attack, every single time I restart the fight and defend on turn 1 the boss will always use the same action in response as long as the RNG hasn't changed, the same goes for turn 2, turn 3, etc etc.

While this is partly a side effect of using save states to quickly retry fights, this also allowed me to "route" the fights in interesting, usually way more difficult and time consuming ways. This is used less to flat out prevent bosses from using their strongest attacks and more to make sure they happen when I want them to, for example. I'm putting this out there for transparency's sake and placing it at the top of the description so as to not bury it under all the other stuff.
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Rules:

- Not a rule per se, but this run was played on the Normal difficulty mode.

- Only Jenna is allowed to perform meaningful actions during battle. For battles where the rest of the party is forced, I have to fail Summons every turn until Jenna is the only one left alive. Failing a Summon is the only true "do nothing" command in the game, as Defending makes you take less damage and is considered a meaningful action.

- No Djinn may be on Standby when a battle starts to prevent turn 1 Summons, unless they're to be used for the tactic mentioned above.

- No items may be used in battle, except for the Trident against Poseidon as this is 100% required for the fight to be beatable.
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About the battle:

Chestbeaters are actually pretty dangerous, all things considered. They're kinda like the Bandits from GS1 except they have a personal buff in the form of Beat Dance instead of Threaten and Tremble, which are "do nothing" abilities the Bandits have, and they don't have any Smoke Bombs in their inventories. Jenna also has a unique disadvantage compared to the other two Adepts at this stage in the game because she's the only one who doesn't have access to any healing Psynergy in either her base class or her Venus class. Felix obviously has it through the Squire class series (his base class) and Sheba can get it by having Echo Set to her, putting her in the Seer class series and giving her access to Cure.

As such, my strategy for this fight, due to the no items restriction, had to be all out offense. Just cast the strongest thing every single turn and hope they die before I do lol

Stats and stuff below
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Jenna:

---Equipment---
Weapon: Short Sword (Base Attack +8)

Unleash effect: None

Body: One-Piece Dress (Base Defense +4)

Shirt: None

Head: Leather Cap (Base Defense +3)

Hands: Padded Gloves (Base Defense +2)

Boots: None

Ring: None

----Djinn---
None

---Stats---
Level: 6
Class: Flame User
Health: 73
PP: 48
Attack: 42
Defense: 23
Agility: 34
Luck: 3

(These are her stats/class when all the listed Djinn are set. If one or more go on standby then these will change as shown in the Djinn menu during battle.)
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Enemy stats:

---Chestbeater---
Health: 155
PP: 0
Attack: 44
Defense: 11
Agility: 20
Luck: 24
Jupiter Resistance: 72
Venus Resistance: 48
Mercury Resistance: 48
Mars Resistance: 25

Susceptible to: Delusion, Sleep

Available actions:
Attack (Standard physical attack)
Claw Attack (Standard physical attack with 20 added damage)
Beat Dance (Increases user's attack by 25%)
Use item: Herb (Heals roughly 50 HP, each Chestbeater carries 2)

Claw Attack is quite deadly since it's an ability and thus can't miss.
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Golden Sun: The Lost Age Statistics For Vik

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