[Golden Sun: The Lost Age] King Scorpion - Jenna solo

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Published on ● Video Link: https://www.youtube.com/watch?v=S1mtxn2wNOo



Duration: 2:06
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Discord server: https://discord.gg/ZZH4PJN
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About the run:

This run, for the most part, utilizes what I've decided to call """RNG routing"""
Basically what this means is I fight the boss using the same RNG seed every single time, meaning the boss is all but guaranteed to behave the same way as long as I also behave the same way. Basically, if I defend on turn 1 and the boss uses a regular attack, every single time I restart the fight and defend on turn 1 the boss will always use the same action in response as long as the RNG hasn't changed, the same goes for turn 2, turn 3, etc etc.

While this is partly a side effect of using save states to quickly retry fights, this also allowed me to "route" the fights in interesting, usually way more difficult and time consuming ways. This is used less to flat out prevent bosses from using their strongest attacks and more to make sure they happen when I want them to, for example. I'm putting this out there for transparency's sake and placing it at the top of the description so as to not bury it under all the other stuff.
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Rules:

- Not a rule per se, but this run was played on the Normal difficulty mode.

- Only Jenna is allowed to perform meaningful actions during battle. For battles where the rest of the party is forced, I have to fail Summons every turn until Jenna is the only one left alive. Failing a Summon is the only true "do nothing" command in the game, as Defending makes you take less damage and is considered a meaningful action.

- No Djinn may be on Standby when a battle starts to prevent turn 1 Summons, unless they're to be used for the tactic mentioned above.

- No items may be used in battle, except for the Trident against Poseidon as this is 100% required for the fight to be beatable.
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About the battle:

You'd think a Venus based setup would be bad against this guy because... well... he uses a lot of Venus attacks himself and lives in a fucking desert filled with sand which is basically powdered rocks but his highest resistance is actually Jupiter. Not by a lot, mind you, but still.

Thanks to Breath, a Jupiter Djinni you get shortly after Chestbeaters, it's now actually possible for Jenna to heal herself. Combined with Blitz, a Jupiter Djinni you find in the desert, you can easily make a pretty safe and sustainable build that dishes out damage with Blitz and Atalanta while keeping yourself topped off with Breath.
The take I first intended to upload back when I started this run actually used that strategy, and it was pretty cool and worked really well.

But I wanted to try using Echo and Iron instead because I had a feeling it could work. And it does, indeed, work! It's tight as all hell and you want him to use regular attacks or Twin Shear whenever possible because Iron does such a good job of reducing the damage those attacks do. He's also very likely to Defend and while that cuts into your damage output it helps your HP stay up which is always welcome.

He can also inflict Venom (the stronger version of Poison) and stun you, plus decrease your Defense so uh... this is actually quite the difficulty spike, believe it or not.

Stats and stuff below
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Jenna:

---Equipment---
Weapon: Pirate's Sword (Base Attack +34)

Unleash effect: Dreamtide (Mercury-aligned standard physical attack with 12 added damage, has a chance to inflict Sleep)

Body: Full Metal Vest (Base Defense +21)

Shirt: None

Head: Nurse's Cap (Base Defense +18)

Hands: Leather Armlet (Base Defense +7)

Boots: Leather Boots (Base Defense +6)

Ring: Guardian Ring (Base Defense +4, Max HP +20)

----Djinn---
Echo (Venus-aligned standard physical attack with 60% extra damage)
Iron (Increases Defense by 25%)

---Stats---
Level: 14
Class: Ruffian
Health: 205
PP: 55
Attack: 130
Defense: 88
Agility: 84
Luck: 2

(These are her stats/class when all the listed Djinn are set. If one or more go on standby then these will change as shown in the Djinn menu during battle.)
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Enemy stats:

---King Scorpion---
Health: 1064
PP: 0
Attack: 101
Defense: 32
Agility: 39
Luck: 40

Jupiter Resistance: 100
Venus Resistance: 72
Mercury Resistance: 72
Mars Resistance: 48

Susceptible to: Defense-lowering, Sleep

Available actions:
Defend (Standard Defend command, halves incoming damage)
Twin Shear (Venus-aligned standard physical attack with its end-result multiplied by 1.8)
Sand Breath (Venus-aligned attak with 35 base damage)
Desert Gasp (Same as Sand Breath, but with an added chance to lower target's Defense by 12.5%)
Paralytail (Venus-aligned standard physical attack with 20 damage added, chance to stun)
Attack (Standard physical attack)
Poison Tail (Venus-aligned physical attack with 30 damage added, chance to inlict Venom)
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