[Golden Sun: The Lost Age] Flame Dragons - Jenna solo

[Golden Sun: The Lost Age] Flame Dragons - Jenna solo

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Published on ● Video Link: https://www.youtube.com/watch?v=LxTETjHog8s



Duration: 6:11
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Discord server: https://discord.gg/ZZH4PJN
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About the run:

This run, for the most part, utilizes what I've decided to call """RNG routing"""
Basically what this means is I fight the boss using the same RNG seed every single time, meaning the boss is all but guaranteed to behave the same way as long as I also behave the same way. Basically, if I defend on turn 1 and the boss uses a regular attack, every single time I restart the fight and defend on turn 1 the boss will always use the same action in response as long as the RNG hasn't changed, the same goes for turn 2, turn 3, etc etc.
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Rules:

- Not a rule per se, but this run was played on the Normal difficulty mode.

- Only Jenna is allowed to perform meaningful actions during battle. For battles where the rest of the party is forced, I have to fail Summons every turn until Jenna is the only one left alive. Failing a Summon is the only true "do nothing" command in the game, as Defending makes you take less damage and is considered a meaningful action.

- No Djinn may be on Standby when a battle starts to prevent turn 1 Summons, unless they're to be used for the tactic mentioned above.

- No items may be used in battle, except for the Trident against Poseidon as this is 100% required for the fight to be beatable.
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About the battle:

Flame Dragons are honestly kinda lame. They're still tough and pack a punch but there's nothing all that new or scary about them compared to Karst and Agatio proper. Death Scythe is gone and the threat of instant death went with it, meaning I now longer have to pray whenever the smaller dragon is about to attack. Rising Dragon and Meteor Blow are still really strong however so it's not like the difficulty went away completely but not having to deal with Death Scythe AND one of those moves on the same turn is nice.

Stats and stuff below
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Jenna:

---Equipment---
Weapon: Masamune (Base Attack +161)

Unleash effect: Rising Dragon (Mercury-aligned standard physical attack with 62 added damage, has a chance to deal double damage)

Body: Erinyes Tunic (Base Defense +45, Attack +5, Unleash rate +10%)

Shirt: Golden Shirt (Base Defense +12, Max HP +10)

Head: Clarity Circlet (Base Defense +21, Jupiter Power +15)

Hands: Big Bang Gloves (Base Defense +47, Mars Power +40)

Boots: Golden Boots (Base Defense +15, Agility +30)

Ring: Guardian Ring (Base Defense +4, Max HP +20)

----Djinn---
Fizz (Heals 60% of Max HP)
Hail (Mercury-aligned standard physical attack with 40 added damage, chance to reduce Defense by 25%)
Sour (Mercury-aligned standard physical attack with its end-result multiplied by 1.5, chance to lower target's Resistances by 40)
Spring (Heals 70% of Max HP)
Shade (Reduces damage taken by 60% for one turn)
Chill (Mercury-aligned standard physical attack with 40 added damage, chance to reduce target's Defense by 25%)
Steam (Increases all Resistances by 40)
Core (Mars-aligned standard physical attack with 40 added damage, chance to ignore half of target's Defense)
Shine (Mars-aligned standard physical attack with 60 added damage, chance to inflict Delusion on all enemies)
---Stats---
Level: 45
Class: Radiant
Health: 441
PP: 198
Attack: 308
Defense: 226
Agility: 264
Luck: 13

(These are her stats/class when all the listed Djinn are set. If one or more go on standby then these will change as shown in the Djinn menu during battle.)
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Enemy stats:

---Flame Dragon (Large)---
Health: 5724
PP: 250
Attack: 400
Defense: 137
Agility: 158
Luck: 48

Mars Resistance: 175
Venus Resistance: 100
Jupiter Resistance: 100
Mercury Resistance: 25

Susceptible to: Attack-lowering

Available actions:
Rolling Flame (Mars-aligned standard physical attack with 100 added damage)
Rising Dragon (Mars-aligned attack with 250 base damage, costs 37 PP)
Meteor Blow (Mars-aligned attack with 120 base damage plus an amount equal to 35% of target's Max HP, costs 21 PP)
Flame Breath (Mars-aligned attack with 170 base damage)
Cage (Chance to prevent target from acting until the following turn)
Stun Muscle (Mars-aligned standard physical attack with its end result multiplied by 1.3)
Attack (Standard physical attack)


---Flame Dragon (Small)---
Health: 5348
PP: 320
Attack: 389
Defense: 134
Agility: 215
Luck: 55

Mars Resistance: 175
Venus Resistance: 100
Jupiter Resistance: 100
Mercury Resistance: 25

Susceptible to: Defense-lowering

Available actions:
Flame Breath (Mars-aligned attack with 170 base damage)
Fiery Blast (Mars-aligned attack with 110 base damage, costs 19 PP)
Djinnfest (Puts one of each party member's active Djinn in recover mode, has increased priority like Shade, Flash, etc)
Supernova (Mars-aligned attack with 170 base damage, costs 31 PP)
Healing Aura (Heals party for around 100 HP, costs 11 PP)
Break (Removes all active buffs on target (includes elemental power boosts from summons,) costs 5 PP)
Heat Kiss (Chance to lower Attack by 25%)
Attack (Standard physical attack)







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