Goldeneye 007 (N64) - The Game that Changed the "Doom Clone" - Design Documentary
Goldeneye.
Seriously, that's all you sometimes need to say. Goldeneye was quite possibly the most influential game for its time, has changed the concept of First Person Shooters and Multiplayer games for over 20 years. Yet, with the game's development history, it's a small surprise that it was even made at all. How did this game go from being so bad that even the developer thought it was a failure to the game that every modern FPS owes its success too? Let's find out!
Special thanks to the following for their covers.
DSC: https://www.youtube.com/user/DSCAccount/undefined
L'Orchestre de Jeux Vidéo: https://youtu.be/yoN2prm-x3c
GabrielTheGuitarist: https://youtu.be/5Nfsz1r5VPU
Music not listed is from the Goldeneye OST.
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Disclaimer: The following documentary is intended for the purpose of educating viewers on game design by examining and critiquing a work of art. Any views, experiences, criticisms, and opinions are my own and are intended to be subjective. This video may also contain copyrighted material the use of which has not been specifically authorized by the copyright owner. Its purpose and design are intended to be used under "fair use". If you are the copyright owner and you believe the content found in this video has been used in an unauthorized manner, or have any questions or concerns regarding the content found in this video, feel free to contact me at SoberDwarfCopyright@gmail.com
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