GOLEM 1st Impressions // PSVR // Dual Shock + Move Controllers // PlayStation 4 Pro
This game is available here:
https://www.perpgames.com/product/golem/
A big thanks to Perp Games for the review key
My Initial Thoughts:
For a highly anticipated game first teased in 2015 this looks quite stunning. Graphics and textures are surprisingly sharp.
The game uses an unusual locomotion/movement system which a lot of players are not going to like. Using the move controls you have to lean forwards in order to move, and the game recommends you play sitting down.
I ended up playing with a Duel Shock controller in my left hand for moving and a move controller in my right hand to use the weapons and items.
I had fun playing and exploring the game and its got a great sense of scope and scale, but it feels very slow paced.
Having recently played Asgards Wrath and Stormland it makes me realise that this game should have come out a couple of years ago, it seems to be a bit behind the times.
PSVR is lacking in new content at the moment, so I'm sure it would be snapped up and a welcome change for PSVR owners.
Game Details from the Developers:
In Golem you take on the role of Twine, an adventurous kid who has been left critically injured by a serious accident. While you can’t leave your bed, you develop an extraordinary ability to create and control large stone golems and see the world through their eyes.
You can use your golems to explore an enormous abandoned city, collecting treasure and artefacts, while unravelling a deeper mystery and discovering the connection between the city and your family. Designed from the ground up for VR, the game also has an innovative free movement control scheme and intense one-to-one melee combat that sees you feint, block, and counter-attack your enemies.
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