Good Game Design - Speedrunning
How do you design a good speedgame? Why is it important to focus on speedruns as a designer? Whether you're a dev, a speedrunner, or just a fan, let's break it down! This was a ton of fun to put together, so I hope you enjoy :)
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Thanks to Steveohobo, Heavy Eyed, Razbuten, Perrydactyl, Chadunda and What's With Games for script help.
Music used:
"Long Exposure" by Bonus Points
Duck Game OST
"bigblue" by DJ Cutman
"Owl Farm" by Brock Berrigan
Dustforce OST
VVVVVV OST
Rivals of Aether OST
"Interstellar Dream Disco" by Ben Briggs
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