![[Good UNDUB] Testing Tales of Xillia 2 on RPCS3](/images/yt/r7/good-undub-testing-tales-of-xillia-2-on-rpcs3-xpxlp.jpg)
[Good UNDUB] Testing Tales of Xillia 2 on RPCS3
[Good UNDUB] Testing Tales of Xillia 2 on RPCS3
This Undub seems to work pretty well: it restores Japanese voices during cutscenes, FMVs and gameplay. Keep in mind that dialogues during battles and victory skits are not subtitled.
[NOTE: ALL THE GRAPHICAL GLITCHES ARE DUE TO THE SETTINGS OF THE EMULATOR, THE UNDUB IS PLAYABLE ON ORIGINAL HARDWARE WITH NO ISSUES AT ALL].
Tales of Xillia 2 is the fourteenth main installment of the Tales series and is developed by the Namco Tales Studio. The game takes place after the events of Tales of Xillia and follows Ludger Will Kresnik of the Kresnik family that has the ability to infiltrate and destroy parallel dimensions. Since the spirit Origin is unable to support the abundance of souls, a famous company hires Ludger to destroy these dimensions to keep the world in balance. The game's central theme is "An RPG where your choices spin the future".
Tales of Xillia 2 consists primarily of two major areas: the field map and the battle screen. The field map is a realistically scaled 3D environment where the player character traverses and interacts with non-player characters, items, or mob avatars. On the field map, character interactions between the party can also be viewed in the form of a sketch story; these sketch stories are referred to as skits and consist of animated portraits and voice acting. When coming into contact with a mob avatar, the environment switches to the battle screen, a 3D representation of an area in which the player commands the characters in battles against the CPU-controlled mobs.