Gran Turismo 4 - Seattle Circuit | AetherSX2 (android) | Snapdragon 8 Gen 2 | Adreno 740 | 8GB Ram
Gran Turismo 4 is a gem from a time long gone. A fully loaded package of much fun and wonder from a time before DLCs, macrotransactions and patches to fix isues that shouldn't be there day 1 in the first place.
The fourth title trully was a colossal release, featuring over 700 cars from 80 manufacturers and about 50 or so tracks, many fictional, some true to life real circuits.
Graphically, it balanced hyper realistic color tones, polygons and textures in a way few others ever did. It doesn't push the most insane amount of detail the PlayStation 2 ever produced, but what it does, it does really well, and certainly looks like it's doing a whole lot more that it really is.
Unfortunately, the game seems to make use of a motion blur effect (trails) during intros and replays. During gameplay, it's absencent.
The game is playable at up to 4x resolution but performance tanks after a while because temperatures. A smartphone cooling fan could help with that. As it is, I recommend 3x.
Gameplay was recorded at 2x because the screen recorder tanks performance when playing at 3x.
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CD-Rom MasterClass currently has 1,602 views spread across 14 videos for Gran Turismo 4. About 2 hours worth of Gran Turismo 4 videos were uploaded to his channel, making up less than 0.95% of the total overall content on CD-Rom MasterClass's YouTube channel.