Gran Turismo 5 PS3 ( 2010 )

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Gran Turismo 5 (グランツーリスモ 5 Guran Tsūrisumo Faibu, commonly abbreviated as GT5) is the fifth game in the Gran Turismo racing video game series. Developed by Polyphony Digital and published by Sony Computer Entertainment, it was released for PlayStation 3 on November 24, 2010. It expands on the game's Prologue version and is the first entry of the series to be developed for PlayStation 3. As of 2013, it is currently one of the best-selling PS3 games and the best selling PS3 exclusive with over 10 million copies sold.

The game marks the first entry in the series with online races with support for up to 16 players. A damage model has been included with variations of damage depending on whether the vehicle falls into the "standard" or "premium" category. Over 1,000 cars, 26 different locations, and 71 different tracks are available in the game. Night racing also returns.

World Rally Championship, NASCAR and Super GT licenses are utilized for the first time in the Gran Turismo series.

Gran Turismo 5 is the first game in the franchise to provide a damage model, with variations of damage depending on whether a vehicle is a "Standard" or "Premium" car. The game also features weather effects, however they are only available on certain circuits. Optional Stereoscopic-3D resolution and Karting found a place in the game. Furthermore, new visual effects have been introduced, including dynamic skid marks, dust and the ability for drivers to flash their headlights. A course editor which allows the player to create new circuits by using tools that randomly generate track-parts according to certain player-selected specifications, including the number of corners, the time of day and the number of sectors. There are a variety of themes the player can choose from to act as a base for each circuit design. Themes also have an effect on track length and highest elevation.

The physics are significantly revised compared with GT4; cars no longer instantly turn-in but realistically must load up the outside wheel first, and destabilizing effects (such as under braking) have greater influence.

Gran Turismo 5 is the first game in the franchise to include both mechanical and external damage modelling, including a real-time deformation engine that will process model deformation according to the speed and angle of impact. It is also possible to overturn cars for the first time in the series. The cars in GT5 are separated into "standard"- and "premium"-vehicles. Standard vehicles have a less detailed damage model with dirt, scratches and dents appearing on the car in the event of an accident. In addition, standard cars initially could not receive aftermarket wheels - among other aesthetic upgrades, such as wheel paint. However, as of the version 2.02 update this is no longer the case. "Premium" vehicles feature a slightly more advanced damage model. Gran Turismo 2 previously included damage, but was limited to mechanical failures only.







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