Grand Prix Simulator Longplay (Commodore 64 Version)
- Grand Prix Simulator Longplay (Commodore 64 Version) -
Part of the sports simulation series from the Oliver Twins (with Jet Bike Simulator being a personal favorite), this multi-platform racer published by Codemasters offers a top-down perspective akin to the classic Super Sprint. Unlike the former though, it's a two-car race where the player takes control of one car, while the computer or a second human player manages the other.
The twelve races each span three laps, propelling the player to the next track upon victory. However, completion of all courses prompts a congratulatory message before abruptly restarting from the first track with the same difficulty level, diminishing the game's replay value. Alternatively, the game ends if the CPU crosses the finish line first.
Despite this drawback, the title provides enjoyable gameplay, diverse tracks, and a satisfying level of challenge, albeit with occasional imbalances—some tracks are a breeze, while others prove nightmarishly difficult. The absence of four cars, as seen in Jetbike Simulator, is noted, leaving room for speculation on the decision.
Notably, the graphics, while not exceptional, are passable, but the sound design falls short. While the engine noise adheres to the expected standard, the sound produced by the cars when steering becomes excessively noisy, detracting from the overall enjoyment of the game. The impulse to mute the volume quickly arises, but it's impractical as the sound aids in steering calibration for navigating bends.
In conclusion, not a bad game, but hindered by flaws that prevent it from attaining the status of a classic 80s racer, at least on the Commodore 64.
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